#include <TESWaterForm.h>
◆ aboveWaterFogAmount
float RE::WaterShaderData::aboveWaterFogAmount |
◆ aboveWaterFogDistFar
float RE::WaterShaderData::aboveWaterFogDistFar |
◆ aboveWaterFogDistNear
float RE::WaterShaderData::aboveWaterFogDistNear |
◆ amplitudeA
float RE::WaterShaderData::amplitudeA[3] |
◆ deepWaterColor
Color RE::WaterShaderData::deepWaterColor |
◆ depthProperties
◆ displacementDampener
float RE::WaterShaderData::displacementDampener |
◆ displacementFalloff
float RE::WaterShaderData::displacementFalloff |
◆ displacementForce
float RE::WaterShaderData::displacementForce |
◆ displacementSize
float RE::WaterShaderData::displacementSize |
◆ displacementVelocity
float RE::WaterShaderData::displacementVelocity |
◆ flowmapScale
float RE::WaterShaderData::flowmapScale |
◆ fresnelAmount
float RE::WaterShaderData::fresnelAmount |
◆ noiseFalloff
float RE::WaterShaderData::noiseFalloff |
◆ noiseWindDirectionA
float RE::WaterShaderData::noiseWindDirectionA[3] |
◆ noiseWindSpeedA
float RE::WaterShaderData::noiseWindSpeedA[3] |
◆ reflectionAmount
float RE::WaterShaderData::reflectionAmount |
◆ reflectionMagnitude
float RE::WaterShaderData::reflectionMagnitude |
◆ reflectionWaterColor
Color RE::WaterShaderData::reflectionWaterColor |
◆ refractionMagnitude
float RE::WaterShaderData::refractionMagnitude |
◆ shallowWaterColor
Color RE::WaterShaderData::shallowWaterColor |
◆ specularBrightness
float RE::WaterShaderData::specularBrightness |
◆ specularPower
float RE::WaterShaderData::specularPower |
◆ specularRadius
float RE::WaterShaderData::specularRadius |
◆ sunSparkleMagnitude
float RE::WaterShaderData::sunSparkleMagnitude |
◆ sunSparklePower
float RE::WaterShaderData::sunSparklePower |
◆ sunSpecularMagnitude
float RE::WaterShaderData::sunSpecularMagnitude |
◆ sunSpecularPower
float RE::WaterShaderData::sunSpecularPower |
◆ underwaterFogAmount
float RE::WaterShaderData::underwaterFogAmount |
◆ underwaterFogDistFar
float RE::WaterShaderData::underwaterFogDistFar |
◆ underwaterFogDistNear
float RE::WaterShaderData::underwaterFogDistNear |
◆ unk00
float RE::WaterShaderData::unk00 |
◆ unk04
float RE::WaterShaderData::unk04 |
◆ unk08
float RE::WaterShaderData::unk08 |
◆ unk0C
float RE::WaterShaderData::unk0C |
◆ unk1C
std::uint32_t RE::WaterShaderData::unk1C |
◆ unk34
std::uint32_t RE::WaterShaderData::unk34 |
◆ unk38
float RE::WaterShaderData::unk38 |
◆ unk3C
float RE::WaterShaderData::unk3C |
◆ unk40
float RE::WaterShaderData::unk40 |
◆ unk44
float RE::WaterShaderData::unk44 |
◆ unk5C
float RE::WaterShaderData::unk5C |
◆ unk7C
float RE::WaterShaderData::unk7C |
◆ unk80
float RE::WaterShaderData::unk80 |
◆ unk88
float RE::WaterShaderData::unk88 |
◆ unkA0
float RE::WaterShaderData::unkA0 |
◆ uvScaleA
float RE::WaterShaderData::uvScaleA[3] |
The documentation for this struct was generated from the following file: