CommonLibSSE NG
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#include <MagicItem.h>
Public Attributes | |
EffectItem * | effect |
ActorValue | skill |
float | magnitude |
bool | custom |
std::uint8_t | pad11 |
std::uint16_t | pad12 |
std::uint32_t | pad14 |
bool RE::MagicItem::SkillUsageData::custom |
EffectItem* RE::MagicItem::SkillUsageData::effect |
float RE::MagicItem::SkillUsageData::magnitude |
std::uint8_t RE::MagicItem::SkillUsageData::pad11 |
std::uint16_t RE::MagicItem::SkillUsageData::pad12 |
std::uint32_t RE::MagicItem::SkillUsageData::pad14 |
ActorValue RE::MagicItem::SkillUsageData::skill |