CommonLibSSE NG
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RE::MagicItem::SkillUsageData Struct Reference

#include <MagicItem.h>

Public Attributes

EffectItem * effect
 
ActorValue skill
 
float magnitude
 
bool custom
 
std::uint8_t pad11
 
std::uint16_t pad12
 
std::uint32_t pad14
 

Member Data Documentation

◆ custom

bool RE::MagicItem::SkillUsageData::custom

◆ effect

EffectItem* RE::MagicItem::SkillUsageData::effect

◆ magnitude

float RE::MagicItem::SkillUsageData::magnitude

◆ pad11

std::uint8_t RE::MagicItem::SkillUsageData::pad11

◆ pad12

std::uint16_t RE::MagicItem::SkillUsageData::pad12

◆ pad14

std::uint32_t RE::MagicItem::SkillUsageData::pad14

◆ skill

ActorValue RE::MagicItem::SkillUsageData::skill

The documentation for this struct was generated from the following file: