#include <TESCombatStyle.h>
◆ avoidThreatChance
float RE::CombatStyleGeneralData::avoidThreatChance |
◆ defensiveMult
float RE::CombatStyleGeneralData::defensiveMult |
◆ groupOffensiveMult
float RE::CombatStyleGeneralData::groupOffensiveMult |
◆ magicScoreMult
float RE::CombatStyleGeneralData::magicScoreMult |
◆ meleeScoreMult
float RE::CombatStyleGeneralData::meleeScoreMult |
◆ offensiveMult
float RE::CombatStyleGeneralData::offensiveMult |
◆ rangedScoreMult
float RE::CombatStyleGeneralData::rangedScoreMult |
◆ shoutScoreMult
float RE::CombatStyleGeneralData::shoutScoreMult |
◆ staffScoreMult
float RE::CombatStyleGeneralData::staffScoreMult |
◆ unarmedScoreMult
float RE::CombatStyleGeneralData::unarmedScoreMult |
The documentation for this struct was generated from the following file: