#include <AIProcess.h>
|
enum class | Flags {
kNone = 0
, kRadius = 1 << 0
, kWidth = 1 << 1
, kLength = 1 << 2
,
kDPS = 1 << 3
, kMedicineEffectivenessMult = 1 << 4
, kEyeLevel = 1 << 9
, kConditionPreventsRun = 1 << 10
,
kForwardLength = 1 << 11
, kActorIsGhost = 1 << 20
, kHealthDamaged = 1 << 21
, kMagickaPointsDamaged = 1 << 22
,
kStaminaDamaged = 1 << 23
, kOwnerIsNPC = 1 << 25
, kOwnerIsUndead = 1 << 26
, kOwnerIsInCombatantFaction = 1 << 27
} |
|
enum class | BooleanValue {
kNone = 0
, kConditionPreventsRun = 1 << 0
, kOwnerIsNPC = 1 << 1
, kOwnerIsUndead = 1 << 2
,
kOwnerIsInCombatantFaction = 1 << 3
} |
|
◆ BooleanValue
Enumerator |
---|
kNone | |
kConditionPreventsRun | |
kOwnerIsNPC | |
kOwnerIsUndead | |
kOwnerIsInCombatantFaction | |
◆ Flags
Enumerator |
---|
kNone | |
kRadius | |
kWidth | |
kLength | |
kDPS | |
kMedicineEffectivenessMult | |
kEyeLevel | |
kConditionPreventsRun | |
kForwardLength | |
kActorIsGhost | |
kHealthDamaged | |
kMagickaPointsDamaged | |
kStaminaDamaged | |
kOwnerIsNPC | |
kOwnerIsUndead | |
kOwnerIsInCombatantFaction | |
◆ actorValueCache
◆ booleanValues
◆ cachedDPS
float RE::CachedValues::cachedDPS |
◆ cachedEyeLevel
float RE::CachedValues::cachedEyeLevel |
◆ cachedFastWalkSpeed
float RE::CachedValues::cachedFastWalkSpeed |
◆ cachedForwardLength
float RE::CachedValues::cachedForwardLength |
◆ cachedJogSpeed
float RE::CachedValues::cachedJogSpeed |
◆ cachedLength
float RE::CachedValues::cachedLength |
◆ cachedRadius
float RE::CachedValues::cachedRadius |
◆ cachedRunSpeed
float RE::CachedValues::cachedRunSpeed |
◆ cachedWalkSpeed
float RE::CachedValues::cachedWalkSpeed |
◆ cachedWidth
float RE::CachedValues::cachedWidth |
◆ flags
◆ permanentActorValueCache
The documentation for this struct was generated from the following file: