CommonLibSSE NG
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RE::BSWin32GamepadDevice::Keys Struct Reference

#include <BSWin32GamepadDevice.h>

Public Types

enum  Key : std::uint32_t {
  kUp = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_UP , kDown = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_DOWN , kLeft = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_LEFT , kRight = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_RIGHT ,
  kStart = XInput::XInputButton::XINPUT_GAMEPAD_START , kBack = XInput::XInputButton::XINPUT_GAMEPAD_BACK , kLeftThumb = XInput::XInputButton::XINPUT_GAMEPAD_LEFT_THUMB , kRightThumb = XInput::XInputButton::XINPUT_GAMEPAD_RIGHT_THUMB ,
  kLeftShoulder = XInput::XInputButton::XINPUT_GAMEPAD_LEFT_SHOULDER , kRightShoulder = XInput::XInputButton::XINPUT_GAMEPAD_RIGHT_SHOULDER , kA = XInput::XInputButton::XINPUT_GAMEPAD_A , kB = XInput::XInputButton::XINPUT_GAMEPAD_B ,
  kX = XInput::XInputButton::XINPUT_GAMEPAD_X , kY = XInput::XInputButton::XINPUT_GAMEPAD_Y , kLeftTrigger = 0x0009 , kRightTrigger = 0x000A ,
  kLeftStick = 0x000B , kRightStick = 0x000C
}
 

Member Enumeration Documentation

◆ Key

Enumerator
kUp 
kDown 
kLeft 
kRight 
kStart 
kBack 
kLeftThumb 
kRightThumb 
kLeftShoulder 
kRightShoulder 
kA 
kB 
kX 
kY 
kLeftTrigger 
kRightTrigger 
kLeftStick 
kRightStick 

The documentation for this struct was generated from the following file: