CommonLibSSE NG
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#include <BSWin32GamepadDevice.h>
Public Types | |
enum | Key : std::uint32_t { kUp = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_UP , kDown = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_DOWN , kLeft = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_LEFT , kRight = XInput::XInputButton::XINPUT_GAMEPAD_DPAD_RIGHT , kStart = XInput::XInputButton::XINPUT_GAMEPAD_START , kBack = XInput::XInputButton::XINPUT_GAMEPAD_BACK , kLeftThumb = XInput::XInputButton::XINPUT_GAMEPAD_LEFT_THUMB , kRightThumb = XInput::XInputButton::XINPUT_GAMEPAD_RIGHT_THUMB , kLeftShoulder = XInput::XInputButton::XINPUT_GAMEPAD_LEFT_SHOULDER , kRightShoulder = XInput::XInputButton::XINPUT_GAMEPAD_RIGHT_SHOULDER , kA = XInput::XInputButton::XINPUT_GAMEPAD_A , kB = XInput::XInputButton::XINPUT_GAMEPAD_B , kX = XInput::XInputButton::XINPUT_GAMEPAD_X , kY = XInput::XInputButton::XINPUT_GAMEPAD_Y , kLeftTrigger = 0x0009 , kRightTrigger = 0x000A , kLeftStick = 0x000B , kRightStick = 0x000C } |
enum RE::BSWin32GamepadDevice::Keys::Key : std::uint32_t |