#include <BSWin32GamepadDevice.h>
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::a | 
        
      
 
 
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::b | 
        
      
 
 
◆ back
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::back | 
        
      
 
 
◆ down
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::down | 
        
      
 
 
◆ left
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::left | 
        
      
 
 
◆ leftShoulder
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::leftShoulder | 
        
      
 
 
◆ leftThumb
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::leftThumb | 
        
      
 
 
◆ right
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::right | 
        
      
 
 
◆ rightShoulder
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::rightShoulder | 
        
      
 
 
◆ rightThumb
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::rightThumb | 
        
      
 
 
◆ start
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::start | 
        
      
 
 
◆ up
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::up | 
        
      
 
 
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::x | 
        
      
 
 
      
        
          | bool RE::BSWin32GamepadDevice::ButtonState::y | 
        
      
 
 
The documentation for this struct was generated from the following file: