#include <BSWin32GamepadDevice.h>
bool RE::BSWin32GamepadDevice::ButtonState::a |
bool RE::BSWin32GamepadDevice::ButtonState::b |
◆ back
bool RE::BSWin32GamepadDevice::ButtonState::back |
◆ down
bool RE::BSWin32GamepadDevice::ButtonState::down |
◆ left
bool RE::BSWin32GamepadDevice::ButtonState::left |
◆ leftShoulder
bool RE::BSWin32GamepadDevice::ButtonState::leftShoulder |
◆ leftThumb
bool RE::BSWin32GamepadDevice::ButtonState::leftThumb |
◆ right
bool RE::BSWin32GamepadDevice::ButtonState::right |
◆ rightShoulder
bool RE::BSWin32GamepadDevice::ButtonState::rightShoulder |
◆ rightThumb
bool RE::BSWin32GamepadDevice::ButtonState::rightThumb |
◆ start
bool RE::BSWin32GamepadDevice::ButtonState::start |
◆ up
bool RE::BSWin32GamepadDevice::ButtonState::up |
bool RE::BSWin32GamepadDevice::ButtonState::x |
bool RE::BSWin32GamepadDevice::ButtonState::y |
The documentation for this struct was generated from the following file: