CommonLibSSE NG
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RE::BSWin32GamepadDevice::ButtonState Struct Reference

#include <BSWin32GamepadDevice.h>

Public Attributes

bool up: 1
 
bool down: 1
 
bool left: 1
 
bool right: 1
 
bool start: 1
 
bool back: 1
 
bool leftThumb: 1
 
bool rightThumb: 1
 
bool leftShoulder: 1
 
bool rightShoulder: 3
 
bool a: 1
 
bool b: 1
 
bool x: 1
 
bool y: 1
 

Member Data Documentation

◆ a

bool RE::BSWin32GamepadDevice::ButtonState::a

◆ b

bool RE::BSWin32GamepadDevice::ButtonState::b

◆ back

bool RE::BSWin32GamepadDevice::ButtonState::back

◆ down

bool RE::BSWin32GamepadDevice::ButtonState::down

◆ left

bool RE::BSWin32GamepadDevice::ButtonState::left

◆ leftShoulder

bool RE::BSWin32GamepadDevice::ButtonState::leftShoulder

◆ leftThumb

bool RE::BSWin32GamepadDevice::ButtonState::leftThumb

◆ right

bool RE::BSWin32GamepadDevice::ButtonState::right

◆ rightShoulder

bool RE::BSWin32GamepadDevice::ButtonState::rightShoulder

◆ rightThumb

bool RE::BSWin32GamepadDevice::ButtonState::rightThumb

◆ start

bool RE::BSWin32GamepadDevice::ButtonState::start

◆ up

bool RE::BSWin32GamepadDevice::ButtonState::up

◆ x

bool RE::BSWin32GamepadDevice::ButtonState::x

◆ y

bool RE::BSWin32GamepadDevice::ButtonState::y

The documentation for this struct was generated from the following file: