#include <NiSkinPartition.h>
◆ indexBuffer
ID3D11Buffer* RE::BSGraphics::TriShape::indexBuffer |
◆ pad1C
std::uint32_t RE::BSGraphics::TriShape::pad1C |
◆ rawIndexData
std::uint16_t* RE::BSGraphics::TriShape::rawIndexData |
◆ rawVertexData
std::uint8_t* RE::BSGraphics::TriShape::rawVertexData |
◆ refCount
volatile std::uint32_t RE::BSGraphics::TriShape::refCount |
◆ vertexBuffer
ID3D11Buffer* RE::BSGraphics::TriShape::vertexBuffer |
◆ vertexDesc
The documentation for this struct was generated from the following file: