#include <ShadowSceneNode.h>
◆ affectLand
| bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::affectLand |
◆ depthBias
| float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::depthBias |
◆ falloff
| float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::falloff |
◆ fov
| float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::fov |
◆ lensFlareData
◆ nearDistance
| float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::nearDistance |
◆ neverFades
| bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::neverFades |
◆ objectNode
| NiAVObject* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::objectNode |
◆ portalStrict
| bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::portalStrict |
◆ unk00
| std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk00 |
◆ unk01
| std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk01 |
◆ unk04
| std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk04 |
◆ unk18
| std::uint32_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk18 |
The documentation for this struct was generated from the following file: