#include <ShadowSceneNode.h>
◆ affectLand
bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::affectLand |
◆ depthBias
float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::depthBias |
◆ falloff
float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::falloff |
◆ fov
float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::fov |
◆ lensFlareData
◆ nearDistance
float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::nearDistance |
◆ neverFades
bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::neverFades |
◆ objectNode
NiAVObject* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::objectNode |
◆ portalStrict
bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::portalStrict |
◆ unk00
std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk00 |
◆ unk01
std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk01 |
◆ unk04
std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk04 |
◆ unk18
std::uint32_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk18 |
The documentation for this struct was generated from the following file: