CommonLibSSE NG
RE::ShadowSceneNode::LIGHT_CREATE_PARAMS Struct Reference

#include <ShadowSceneNode.h>

Public Attributes

std::uint8_t unk00
 
std::uint8_t unk01
 
bool portalStrict
 
bool affectLand
 
std::uint8_t unk04
 
bool neverFades
 
float fov
 
float falloff
 
float nearDistance
 
float depthBias
 
std::uint32_t unk18
 
NiAVObjectobjectNode
 
BSLensFlareRenderDatalensFlareData
 

Member Data Documentation

◆ affectLand

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::affectLand

◆ depthBias

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::depthBias

◆ falloff

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::falloff

◆ fov

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::fov

◆ lensFlareData

BSLensFlareRenderData* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::lensFlareData

◆ nearDistance

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::nearDistance

◆ neverFades

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::neverFades

◆ objectNode

NiAVObject* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::objectNode

◆ portalStrict

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::portalStrict

◆ unk00

std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk00

◆ unk01

std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk01

◆ unk04

std::uint8_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk04

◆ unk18

std::uint32_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::unk18

The documentation for this struct was generated from the following file: