CommonLibSSE NG
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#include <BSWin32GamepadDevice.h>
Public Types | |
enum | Key : std::uint32_t { kUp = REX::W32::XINPUT_GAMEPAD_DPAD_UP , kDown = REX::W32::XINPUT_GAMEPAD_DPAD_DOWN , kLeft = REX::W32::XINPUT_GAMEPAD_DPAD_LEFT , kRight = REX::W32::XINPUT_GAMEPAD_DPAD_RIGHT , kStart = REX::W32::XINPUT_GAMEPAD_START , kBack = REX::W32::XINPUT_GAMEPAD_BACK , kLeftThumb = REX::W32::XINPUT_GAMEPAD_LEFT_THUMB , kRightThumb = REX::W32::XINPUT_GAMEPAD_RIGHT_THUMB , kLeftShoulder = REX::W32::XINPUT_GAMEPAD_LEFT_SHOULDER , kRightShoulder = REX::W32::XINPUT_GAMEPAD_RIGHT_SHOULDER , kA = REX::W32::XINPUT_GAMEPAD_A , kB = REX::W32::XINPUT_GAMEPAD_B , kX = REX::W32::XINPUT_GAMEPAD_X , kY = REX::W32::XINPUT_GAMEPAD_Y , kLeftTrigger = 0x0009 , kRightTrigger = 0x000A , kLeftStick = 0x000B , kRightStick = 0x000C } |
enum RE::BSWin32GamepadDevice::Keys::Key : std::uint32_t |