#include <BSWin32GamepadDevice.h>
| bool RE::BSWin32GamepadDevice::ButtonState::a |
| bool RE::BSWin32GamepadDevice::ButtonState::b |
◆ back
| bool RE::BSWin32GamepadDevice::ButtonState::back |
◆ down
| bool RE::BSWin32GamepadDevice::ButtonState::down |
◆ left
| bool RE::BSWin32GamepadDevice::ButtonState::left |
◆ leftShoulder
| bool RE::BSWin32GamepadDevice::ButtonState::leftShoulder |
◆ leftThumb
| bool RE::BSWin32GamepadDevice::ButtonState::leftThumb |
◆ right
| bool RE::BSWin32GamepadDevice::ButtonState::right |
◆ rightShoulder
| bool RE::BSWin32GamepadDevice::ButtonState::rightShoulder |
◆ rightThumb
| bool RE::BSWin32GamepadDevice::ButtonState::rightThumb |
◆ start
| bool RE::BSWin32GamepadDevice::ButtonState::start |
◆ up
| bool RE::BSWin32GamepadDevice::ButtonState::up |
| bool RE::BSWin32GamepadDevice::ButtonState::x |
| bool RE::BSWin32GamepadDevice::ButtonState::y |
The documentation for this struct was generated from the following file: