CommonLibSSE NG
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#include <BSPCOrbisGamepadDevice.h>
Public Types | |
enum | Key : std::uint32_t { kUp = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_UP , kDown = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_DOWN , kLeft = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_LEFT , kRight = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_RIGHT , kPS3_Start = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_OPTIONS , kPS3_Back = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_TOUCH_PAD , kPS3_L3 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L3 , kPS3_R3 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R3 , kPS3_LB = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L1 , kPS3_RB = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R1 , kPS3_A = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_CROSS , kPS3_B = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_CIRCLE , kPS3_X = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_SQUARE , kPS3_Y = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_TRIANGLE , kPS4_Share = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_SHARE , kPS4_L2 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L2 , kPS4_R2 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R2 , kPS4_PSBtn = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_PLAYSTATION , kPS3_LT = 0x0009 , kPS3_RT = 0x000a , kPS3_LS = 0x000b , kPS3_RS = 0x000c } |
enum RE::BSPCOrbisGamepadDevice::Keys::Key : std::uint32_t |