CommonLibSSE NG
RE::BSPCOrbisGamepadDevice::Keys Struct Reference

#include <BSPCOrbisGamepadDevice.h>

Public Types

enum  Key : std::uint32_t {
  kUp = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_UP , kDown = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_DOWN , kLeft = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_LEFT , kRight = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_RIGHT ,
  kPS3_Start = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_OPTIONS , kPS3_Back = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_TOUCH_PAD , kPS3_L3 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L3 , kPS3_R3 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R3 ,
  kPS3_LB = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L1 , kPS3_RB = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R1 , kPS3_A = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_CROSS , kPS3_B = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_CIRCLE ,
  kPS3_X = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_SQUARE , kPS3_Y = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_TRIANGLE , kPS4_Share = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_SHARE , kPS4_L2 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_L2 ,
  kPS4_R2 = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_R2 , kPS4_PSBtn = REX::PS4::SCE_PAD_BUTTON::SCE_PAD_BUTTON_PLAYSTATION , kPS3_LT = 0x0009 , kPS3_RT = 0x000a ,
  kPS3_LS = 0x000b , kPS3_RS = 0x000c
}
 

Member Enumeration Documentation

◆ Key

Enumerator
kUp 
kDown 
kLeft 
kRight 
kPS3_Start 
kPS3_Back 
kPS3_L3 
kPS3_R3 
kPS3_LB 
kPS3_RB 
kPS3_A 
kPS3_B 
kPS3_X 
kPS3_Y 
kPS4_Share 
kPS4_L2 
kPS4_R2 
kPS4_PSBtn 
kPS3_LT 
kPS3_RT 
kPS3_LS 
kPS3_RS 

The documentation for this struct was generated from the following file: