#include <BSPCOrbisGamepadDevice.h>
◆ _Intercepted
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_Intercepted |
◆ _unused1000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused1000000 |
◆ _unused10000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused10000000 |
◆ _unused20000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000 |
◆ _unused200000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused200000 |
◆ _unused2000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused2000000 |
◆ _unused20000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000000 |
◆ _unused40000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000 |
◆ _unused400000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused400000 |
◆ _unused4000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused4000000 |
◆ _unused40000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000000 |
◆ _unused80000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused80000 |
◆ _unused800000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused800000 |
◆ _unused8000000
| bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused8000000 |
◆ Circle_B
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Circle_B |
◆ Cross_A
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Cross_A |
◆ Down
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Down |
◆ L2btn
| bool RE::BSPCOrbisGamepadDevice::ButtonState::L2btn |
◆ L3
| bool RE::BSPCOrbisGamepadDevice::ButtonState::L3 |
◆ LB
| bool RE::BSPCOrbisGamepadDevice::ButtonState::LB |
◆ Left
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Left |
◆ PSbtn
| bool RE::BSPCOrbisGamepadDevice::ButtonState::PSbtn |
◆ R2btn
| bool RE::BSPCOrbisGamepadDevice::ButtonState::R2btn |
◆ R3
| bool RE::BSPCOrbisGamepadDevice::ButtonState::R3 |
◆ RB
| bool RE::BSPCOrbisGamepadDevice::ButtonState::RB |
◆ Right
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Right |
◆ Share
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Share |
◆ Square_X
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Square_X |
◆ Start
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Start |
◆ Touchpad
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Touchpad |
◆ Triangle_Y
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Triangle_Y |
◆ Up
| bool RE::BSPCOrbisGamepadDevice::ButtonState::Up |
The documentation for this struct was generated from the following file: