CommonLibSSE NG
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#include <BGSBipedObjectForm.h>
Public Types | |
enum class | BipedObjectSlot { kNone = 0 , kHead = 1 << 0 , kHair = 1 << 1 , kBody = 1 << 2 , kHands = 1 << 3 , kForearms = 1 << 4 , kAmulet = 1 << 5 , kRing = 1 << 6 , kFeet = 1 << 7 , kCalves = 1 << 8 , kShield = 1 << 9 , kTail = 1 << 10 , kLongHair = 1 << 11 , kCirclet = 1 << 12 , kEars = 1 << 13 , kModMouth = 1 << 14 , kModNeck = 1 << 15 , kModChestPrimary = 1 << 16 , kModBack = 1 << 17 , kModMisc1 = 1 << 18 , kModPelvisPrimary = 1 << 19 , kDecapitateHead = 1 << 20 , kDecapitate = 1 << 21 , kModPelvisSecondary = 1 << 22 , kModLegRight = 1 << 23 , kModLegLeft = 1 << 24 , kModFaceJewelry = 1 << 25 , kModChestSecondary = 1 << 26 , kModShoulder = 1 << 27 , kModArmLeft = 1 << 28 , kModArmRight = 1 << 29 , kModMisc2 = 1 << 30 , kFX01 = 1 << 31 } |
enum class | ArmorType { kLightArmor , kHeavyArmor , kClothing } |
Public Attributes | |
stl::enumeration< BipedObjectSlot, std::uint32_t > | bipedObjectSlots |
stl::enumeration< ArmorType, std::uint32_t > | armorType |
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strong |
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strong |
stl::enumeration<ArmorType, std::uint32_t> RE::BIPED_MODEL::armorType |
stl::enumeration<BipedObjectSlot, std::uint32_t> RE::BIPED_MODEL::bipedObjectSlots |