CommonLibSSE NG
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#include <AttackBlockHandler.h>
Public Types | |
enum class | AttackType : std::uint8_t { kRight = 0 , kLeft = 1 , kDual = 2 } |
Public Member Functions | |
~AttackBlockHandler () override | |
bool | CanProcess (InputEvent *a_event) override |
void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) override |
void | UpdateHeldStateActive (const ButtonEvent *a_event) override |
void | SetHeldStateActive (bool a_flag) override |
Public Member Functions inherited from RE::HeldStateHandler | |
~HeldStateHandler () override | |
Public Member Functions inherited from RE::PlayerInputHandler | |
virtual | ~PlayerInputHandler () |
virtual void | ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data) |
virtual void | ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data) |
bool | IsInputEventHandlingEnabled () const |
void | SetInputEventHandlingEnabled (bool a_enabled) |
Public Attributes | |
std::uint32_t | heldTimeMs |
std::uint32_t | unk1C |
BSFixedString | controlID |
AttackType | attackType |
std::uint8_t | pad29 |
std::uint16_t | pad2A |
std::uint8_t | attackCount |
float | initialPowerAttackDelay |
std::uint32_t | pad34 |
float | subsequentPowerAttackDelay |
bool | ignore |
bool | unk41 |
bool | heldLeft |
bool | heldRight |
std::uint32_t | unk44 |
Public Attributes inherited from RE::HeldStateHandler | |
bool | heldStateActive |
bool | triggerReleaseEvent |
std::uint16_t | pad12 |
std::uint32_t | pad14 |
Public Attributes inherited from RE::PlayerInputHandler | |
bool | inputEventHandlingEnabled |
std::uint8_t | pad09 |
std::uint16_t | pad0A |
std::uint32_t | pad0C |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_AttackBlockHandler |
Static Public Attributes inherited from RE::HeldStateHandler | |
static constexpr auto | RTTI = RTTI_HeldStateHandler |
static constexpr auto | VTABLE = VTABLE_HeldStateHandler |
Static Public Attributes inherited from RE::PlayerInputHandler | |
static constexpr auto | RTTI = RTTI_PlayerInputHandler |
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strong |
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override |
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overridevirtual |
Implements RE::PlayerInputHandler.
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overridevirtual |
Reimplemented from RE::PlayerInputHandler.
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overridevirtual |
Reimplemented from RE::HeldStateHandler.
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overridevirtual |
Reimplemented from RE::HeldStateHandler.
std::uint8_t RE::AttackBlockHandler::attackCount |
AttackType RE::AttackBlockHandler::attackType |
BSFixedString RE::AttackBlockHandler::controlID |
bool RE::AttackBlockHandler::heldLeft |
bool RE::AttackBlockHandler::heldRight |
std::uint32_t RE::AttackBlockHandler::heldTimeMs |
bool RE::AttackBlockHandler::ignore |
float RE::AttackBlockHandler::initialPowerAttackDelay |
std::uint8_t RE::AttackBlockHandler::pad29 |
std::uint16_t RE::AttackBlockHandler::pad2A |
std::uint32_t RE::AttackBlockHandler::pad34 |
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inlinestaticconstexpr |
float RE::AttackBlockHandler::subsequentPowerAttackDelay |
std::uint32_t RE::AttackBlockHandler::unk1C |
bool RE::AttackBlockHandler::unk41 |
std::uint32_t RE::AttackBlockHandler::unk44 |