#include <D3D11.h>
◆ enable
| BOOL REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::enable |
◆ futureFrames
| std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureFrames |
◆ futureSurfaces
| ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfaces |
◆ futureSurfacesRight
| ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfacesRight |
◆ inputFrameOrField
| std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputFrameOrField |
◆ inputSurface
| ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurface |
◆ inputSurfaceRight
| ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurfaceRight |
◆ outputIndex
| std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::outputIndex |
◆ pastFrames
| std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastFrames |
◆ pastSurfaces
| ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfaces |
◆ pastSurfacesRight
| ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfacesRight |
The documentation for this struct was generated from the following file:
- CommonLibSSE-NG/include/REX/W32/D3D11.h