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NiColor | abs (const NiColor &a_rhs) |
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NiColor | clamp (const NiColor &a_rhs, float a_min, float a_max) |
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NiColor | floor (const NiColor &a_rhs) |
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NiColor() | min (const NiColor &a_lhs, const NiColor &a_rhs) |
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NiColor() | max (const NiColor &a_lhs, const NiColor &a_rhs) |
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NiColor | darken (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | multiply (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | colorBurn (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | linearBurn (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | darkerColor (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | lighten (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | screen (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | colorDodge (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | linearDodge (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | lighterColor (const NiColor &a_src, const NiColor &a_dest) |
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float | overlay (float a_src, float a_dest) |
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NiColor | overlay (const NiColor &a_src, const NiColor &a_dest) |
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float | softLight (float a_src, float a_dest) |
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NiColor | softLight (const NiColor &a_src, const NiColor &a_dest) |
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float | hardLight (float a_src, float a_dest) |
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NiColor | hardLight (const NiColor &a_src, const NiColor &a_dest) |
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float | vividLight (float a_src, float a_dest) |
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NiColor | vividLight (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | linearLight (const NiColor &a_src, const NiColor &a_dest) |
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float | pinLight (float a_src, float a_dest) |
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NiColor | pinLight (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | hardMix (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | difference (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | exclusion (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | subtract (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | divide (const NiColor &a_src, const NiColor &a_dest) |
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NiColor | mix (const NiColor &a_src, const NiColor &a_dest, float a_alpha) |
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