CommonLibSSE NG
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hkpLinearCastCollisionInput.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/H/hkVector4.h
"
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#include "
RE/H/hkpCollisionInput.h
"
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namespace
RE
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{
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struct
hkpCollisionAgentConfig;
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struct
hkpLinearCastCollisionInput
:
public
hkpCollisionInput
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{
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public
:
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// members
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hkVector4
path
;
// 60
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float
maxExtraPenetration
;
// 70
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float
cachedPathLength
;
// 74
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hkpCollisionAgentConfig*
config
;
// 78
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};
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static_assert
(
sizeof
(
hkpLinearCastCollisionInput
) == 0x80);
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}
RE::hkVector4
Definition
hkVector4.h:9
hkVector4.h
hkpCollisionInput.h
RE
Definition
AbsorbEffect.h:6
RE::hkpCollisionInput
Definition
hkpCollisionInput.h:13
RE::hkpLinearCastCollisionInput
Definition
hkpLinearCastCollisionInput.h:11
RE::hkpLinearCastCollisionInput::config
hkpCollisionAgentConfig * config
Definition
hkpLinearCastCollisionInput.h:17
RE::hkpLinearCastCollisionInput::path
hkVector4 path
Definition
hkpLinearCastCollisionInput.h:14
RE::hkpLinearCastCollisionInput::cachedPathLength
float cachedPathLength
Definition
hkpLinearCastCollisionInput.h:16
RE::hkpLinearCastCollisionInput::maxExtraPenetration
float maxExtraPenetration
Definition
hkpLinearCastCollisionInput.h:15
CommonLibSSE-NG
include
RE
H
hkpLinearCastCollisionInput.h
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1.9.7