CommonLibSSE NG
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hkMotionState.h
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1#pragma once
2
3#include "RE/H/hkBaseTypes.h"
5#include "RE/H/hkTransform.h"
6#include "RE/H/hkVector4.h"
7
8namespace RE
9{
11 {
12 public:
13 // members
17 float objectRadius; // A0
23 std::uint8_t deactivationClass; // AC
24 std::uint8_t padAD; // AD
25 std::uint16_t padAE; // AE
26 };
27 static_assert(sizeof(hkMotionState) == 0xB0);
28}
Definition hkBaseTypes.h:16
Definition hkMotionState.h:11
hkUFloat8 maxLinearVelocity
Definition hkMotionState.h:21
hkHalf angularDamping
Definition hkMotionState.h:19
std::uint16_t padAE
Definition hkMotionState.h:25
hkHalf linearDamping
Definition hkMotionState.h:18
hkVector4 deltaAngle
Definition hkMotionState.h:16
hkUFloat8 maxAngularVelocity
Definition hkMotionState.h:22
hkTransform transform
Definition hkMotionState.h:14
float objectRadius
Definition hkMotionState.h:17
hkHalf timeFactor
Definition hkMotionState.h:20
std::uint8_t deactivationClass
Definition hkMotionState.h:23
std::uint8_t padAD
Definition hkMotionState.h:24
hkSweptTransform sweptTransform
Definition hkMotionState.h:15
Definition hkSweptTransform.h:9
Definition hkTransform.h:9
Definition hkBaseTypes.h:36
Definition hkVector4.h:9
Definition AbsorbEffect.h:6