CommonLibSSE NG
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RE::CombatMagicCasterReanimate Member List

This is the complete list of members for RE::CombatMagicCasterReanimate, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
aimControllerRE::CombatMagicCasterReanimate
CalcCastMagicChance(CombatController *a_combatController) constRE::CombatMagicCastervirtual
CalcMagicHoldTime(CombatController *a_combatController) constRE::CombatMagicCastervirtual
CheckStartCast(CombatController *a_combatController) overrideRE::CombatMagicCasterReanimatevirtual
CheckStopCast(CombatController *a_combatController)RE::CombatMagicCastervirtual
CheckTargetValid(const CombatController *a_combatController)RE::CombatMagicCasterinline
CheckTargetValid(const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem)RE::CombatMagicCasterinlinestatic
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
GetCategory() overrideRE::CombatMagicCasterReanimatevirtual
GetMagicTarget(CombatController *a_combatController) const overrideRE::CombatMagicCasterReanimatevirtual
GetObjectType() overrideRE::CombatMagicCasterReanimatevirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetTotalObjectCount()RE::NiRefObjectstatic
IncRefCount()RE::NiRefObject
inventoryItemRE::CombatMagicCaster
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::CombatMagicCasterReanimatevirtual
magicItemRE::CombatMagicCaster
NiRefObject()RE::NiRefObject
NotifyStartCast(CombatController *a_combatController)RE::CombatMagicCastervirtual
NotifyStopCast(CombatController *a_combatController) overrideRE::CombatMagicCasterReanimatevirtual
reanimateTargetRE::CombatMagicCasterReanimate
RTTIRE::CombatMagicCasterReanimateinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::CombatMagicCasterReanimatevirtual
SetupAimController(CombatProjectileAimController *a_aimController) overrideRE::CombatMagicCasterReanimatevirtual
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
VTABLERE::CombatMagicCasterReanimateinlinestatic
~CombatMagicCaster() overrideRE::CombatMagicCaster
~CombatMagicCasterReanimate() overrideRE::CombatMagicCasterReanimate
~CombatObject() overrideRE::CombatObject
~NiRefObject()RE::NiRefObjectvirtual