CommonLibSSE NG
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RE::BSWin32GamepadDevice Member List
This is the complete list of members for
RE::BSWin32GamepadDevice
, including all inherited members.
AddEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSGamepadEvent >
inline
AddEventSink
(BSTEventSink< SinkEvent > *a_sink)
RE::BSTEventSource< BSGamepadEvent >
inline
BSGamepadDevice
()
RE::BSGamepadDevice
protected
BSGamepadDeviceHandler
RE::BSWin32GamepadDevice
friend
BSIInputDevice
()=default
RE::BSIInputDevice
protected
BSInputDevice
()
RE::BSInputDevice
protected
BSPCGamepadDeviceDelegate
()
RE::BSPCGamepadDeviceDelegate
protected
BSTEventSource
()
RE::BSTEventSource< BSGamepadEvent >
inline
BSWin32GamepadDevice
()
RE::BSWin32GamepadDevice
protected
buttonNameIDMap
RE::BSInputDevice
connected
RE::BSGamepadDevice
currentLT
RE::BSWin32GamepadDevice
currentLX
RE::BSWin32GamepadDevice
currentLY
RE::BSWin32GamepadDevice
currentRT
RE::BSWin32GamepadDevice
currentRX
RE::BSWin32GamepadDevice
currentRY
RE::BSWin32GamepadDevice
currentState
RE::BSWin32GamepadDevice
device
RE::BSInputDevice
deviceButtons
RE::BSInputDevice
gamepadDeviceHandler
RE::BSPCGamepadDeviceDelegate
GetCurrentButtonState
() const
RE::BSWin32GamepadDevice
inline
GetKeyMapping
(std::uint32_t a_key, BSFixedString &a_mapping) override
RE::BSInputDevice
virtual
GetMappedKeycode
(std::uint32_t a_key, std::uint32_t &outKeyCode) override
RE::BSInputDevice
virtual
GetMappingKey
(BSFixedString a_mapping) override
RE::BSInputDevice
virtual
GetPreviousButtonState
() const
RE::BSWin32GamepadDevice
inline
Initialize
() override
RE::BSWin32GamepadDevice
virtual
IsEnabled
() const override
RE::BSGamepadDevice
virtual
IsGamepad
() const
RE::BSInputDevice
IsKeyboard
() const
RE::BSInputDevice
IsMouse
() const
RE::BSInputDevice
IsPressed
(std::uint32_t a_keyCode) const
RE::BSInputDevice
Key
typedef
RE::BSWin32GamepadDevice
listeningForInput
RE::BSGamepadDevice
LoadControlsDefinitionFile
(const char *a_fileName)
RE::BSInputDevice
lock
RE::BSTEventSource< BSGamepadEvent >
mutable
notifying
RE::BSTEventSource< BSGamepadEvent >
operator()
(const BSGamepadEvent *a_event)
RE::BSTEventSource< BSGamepadEvent >
inline
pad0C
RE::BSInputDevice
pad51
RE::BSTEventSource< BSGamepadEvent >
pad52
RE::BSTEventSource< BSGamepadEvent >
pad54
RE::BSTEventSource< BSGamepadEvent >
padCE
RE::BSGamepadDevice
pendingRegisters
RE::BSTEventSource< BSGamepadEvent >
pendingUnregisters
RE::BSTEventSource< BSGamepadEvent >
previousLT
RE::BSWin32GamepadDevice
previousLX
RE::BSWin32GamepadDevice
previousLY
RE::BSWin32GamepadDevice
previousRT
RE::BSWin32GamepadDevice
previousRX
RE::BSWin32GamepadDevice
previousRY
RE::BSWin32GamepadDevice
previousState
RE::BSWin32GamepadDevice
Process
(float a_arg1) override
RE::BSWin32GamepadDevice
virtual
ProcessRawInput
(int32_t a_rawX, int32_t a_rawY, float &a_outX, float &a_outY)
RE::BSGamepadDevice
virtual
Release
() override
RE::BSWin32GamepadDevice
virtual
RemoveEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSGamepadEvent >
inline
Reset
() override
RE::BSWin32GamepadDevice
virtual
ResetButtonMaps
()
RE::BSInputDevice
ResetLEDColor
()
RE::BSGamepadDevice
virtual
RTTI
RE::BSWin32GamepadDevice
inline
static
SendEvent
(const BSGamepadEvent *a_event)
RE::BSTEventSource< BSGamepadEvent >
inline
SetButtonState
(std::uint32_t a_buttonId, float a_timeSinceLastPoll, bool a_buttonWasPressed, bool a_buttonIsPressed)
RE::BSInputDevice
SetLEDColor
(ColorParam *a_colorParam)
RE::BSGamepadDevice
virtual
SetRumble
(float lValue, float rValue) override
RE::BSWin32GamepadDevice
virtual
Sink
typedef
RE::BSTEventSource< BSGamepadEvent >
sinks
RE::BSTEventSource< BSGamepadEvent >
TES_HEAP_REDEFINE_NEW
()
RE::BSIInputDevice
protected
Unk_0C
(void)
RE::BSGamepadDevice
virtual
Unk_0E
(void)
RE::BSGamepadDevice
virtual
userIndex
RE::BSGamepadDevice
VTABLE
RE::BSWin32GamepadDevice
inline
static
~BSGamepadDevice
() override
RE::BSGamepadDevice
~BSIInputDevice
()=default
RE::BSIInputDevice
virtual
~BSInputDevice
() override
RE::BSInputDevice
~BSPCGamepadDeviceDelegate
() override
RE::BSPCGamepadDeviceDelegate
~BSWin32GamepadDevice
() override
RE::BSWin32GamepadDevice
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