#include <BSWaterShaderMaterial.h>
◆ ~BSWaterShaderMaterial()
RE::BSWaterShaderMaterial::~BSWaterShaderMaterial |
( |
| ) |
|
|
override |
◆ ComputeCRC32()
std::uint32_t RE::BSWaterShaderMaterial::ComputeCRC32 |
( |
void |
| ) |
|
|
overridevirtual |
◆ CopyMembers()
◆ Create()
◆ DoIsCopy()
◆ GetDefault()
◆ GetType()
Type RE::BSWaterShaderMaterial::GetType |
( |
| ) |
const |
|
overridevirtual |
◆ aboveWaterFogDistFar
float RE::BSWaterShaderMaterial::aboveWaterFogDistFar |
◆ alpha
float RE::BSWaterShaderMaterial::alpha |
◆ amplitudeA
float RE::BSWaterShaderMaterial::amplitudeA[3] |
◆ deepWaterColor
NiColorA RE::BSWaterShaderMaterial::deepWaterColor |
◆ depthProperties
◆ displacementDampener
float RE::BSWaterShaderMaterial::displacementDampener |
◆ flowmapScale
float RE::BSWaterShaderMaterial::flowmapScale |
◆ fresnelAmount
float RE::BSWaterShaderMaterial::fresnelAmount |
◆ noiseFalloff
float RE::BSWaterShaderMaterial::noiseFalloff |
◆ normalTexture1
◆ normalTexture2
◆ normalTexture3
◆ normalTexture4
◆ plane
NiPlane RE::BSWaterShaderMaterial::plane |
◆ reflectionAmount
float RE::BSWaterShaderMaterial::reflectionAmount |
◆ reflectionColor
NiColorA RE::BSWaterShaderMaterial::reflectionColor |
◆ reflectionMagnitude
float RE::BSWaterShaderMaterial::reflectionMagnitude |
◆ refractionMagnitude
float RE::BSWaterShaderMaterial::refractionMagnitude |
◆ RTTI
◆ shallowWaterColor
NiColor RE::BSWaterShaderMaterial::shallowWaterColor |
◆ specularPower
float RE::BSWaterShaderMaterial::specularPower |
◆ staticReflectionTexture
◆ sunSparkleMagnitude
float RE::BSWaterShaderMaterial::sunSparkleMagnitude |
◆ sunSparklePower
float RE::BSWaterShaderMaterial::sunSparklePower |
◆ sunSpecularPower
float RE::BSWaterShaderMaterial::sunSpecularPower |
◆ underwaterFogAmount
float RE::BSWaterShaderMaterial::underwaterFogAmount |
◆ underwaterFogDistFar
float RE::BSWaterShaderMaterial::underwaterFogDistFar |
◆ unk0A0
std::uint64_t RE::BSWaterShaderMaterial::unk0A0 |
◆ unk0A8
float RE::BSWaterShaderMaterial::unk0A8 |
◆ unk0B0
std::uint64_t RE::BSWaterShaderMaterial::unk0B0 |
◆ unk0B8
std::uint64_t RE::BSWaterShaderMaterial::unk0B8 |
◆ unk0C0
std::uint64_t RE::BSWaterShaderMaterial::unk0C0 |
◆ unk0D0
std::uint64_t RE::BSWaterShaderMaterial::unk0D0 |
◆ unk0D8
std::uint64_t RE::BSWaterShaderMaterial::unk0D8 |
◆ unk0EC
float RE::BSWaterShaderMaterial::unk0EC |
◆ unk100
std::uint64_t RE::BSWaterShaderMaterial::unk100 |
◆ unk108
std::uint64_t RE::BSWaterShaderMaterial::unk108 |
◆ unk110
std::uint64_t RE::BSWaterShaderMaterial::unk110 |
◆ unk118
std::uint64_t RE::BSWaterShaderMaterial::unk118 |
◆ unk12C
std::uint32_t RE::BSWaterShaderMaterial::unk12C |
◆ unk150
std::uint32_t RE::BSWaterShaderMaterial::unk150 |
◆ unk15C
float RE::BSWaterShaderMaterial::unk15C |
◆ unk160
float RE::BSWaterShaderMaterial::unk160 |
◆ unk168
float RE::BSWaterShaderMaterial::unk168 |
◆ unk174
std::uint32_t RE::BSWaterShaderMaterial::unk174 |
◆ unk178
std::uint32_t RE::BSWaterShaderMaterial::unk178 |
◆ unk17C
std::uint8_t RE::BSWaterShaderMaterial::unk17C |
◆ unk17D
std::uint8_t RE::BSWaterShaderMaterial::unk17D |
◆ unk17E
std::uint8_t RE::BSWaterShaderMaterial::unk17E |
◆ unk17F
std::uint8_t RE::BSWaterShaderMaterial::unk17F |
◆ uvScaleA
float RE::BSWaterShaderMaterial::uvScaleA[3] |
The documentation for this class was generated from the following file: