#include <BSWaterShaderMaterial.h>
◆ ~BSWaterShaderMaterial()
| RE::BSWaterShaderMaterial::~BSWaterShaderMaterial |
( |
| ) |
|
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override |
◆ ComputeCRC32()
| std::uint32_t RE::BSWaterShaderMaterial::ComputeCRC32 |
( |
void |
| ) |
|
|
overridevirtual |
◆ CopyMembers()
◆ Create()
◆ DoIsCopy()
◆ GetDefault()
◆ GetType()
| Type RE::BSWaterShaderMaterial::GetType |
( |
| ) |
const |
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overridevirtual |
◆ aboveWaterFogDistFar
| float RE::BSWaterShaderMaterial::aboveWaterFogDistFar |
◆ alpha
| float RE::BSWaterShaderMaterial::alpha |
◆ amplitudeA
| float RE::BSWaterShaderMaterial::amplitudeA[3] |
◆ deepWaterColor
| NiColorA RE::BSWaterShaderMaterial::deepWaterColor |
◆ depthProperties
◆ displacementDampener
| float RE::BSWaterShaderMaterial::displacementDampener |
◆ flowmapScale
| float RE::BSWaterShaderMaterial::flowmapScale |
◆ fresnelAmount
| float RE::BSWaterShaderMaterial::fresnelAmount |
◆ noiseFalloff
| float RE::BSWaterShaderMaterial::noiseFalloff |
◆ normalTexture1
◆ normalTexture2
◆ normalTexture3
◆ normalTexture4
◆ plane
| NiPlane RE::BSWaterShaderMaterial::plane |
◆ reflectionAmount
| float RE::BSWaterShaderMaterial::reflectionAmount |
◆ reflectionColor
| NiColorA RE::BSWaterShaderMaterial::reflectionColor |
◆ reflectionMagnitude
| float RE::BSWaterShaderMaterial::reflectionMagnitude |
◆ refractionMagnitude
| float RE::BSWaterShaderMaterial::refractionMagnitude |
◆ RTTI
◆ shallowWaterColor
| NiColor RE::BSWaterShaderMaterial::shallowWaterColor |
◆ specularPower
| float RE::BSWaterShaderMaterial::specularPower |
◆ staticReflectionTexture
◆ sunSparkleMagnitude
| float RE::BSWaterShaderMaterial::sunSparkleMagnitude |
◆ sunSparklePower
| float RE::BSWaterShaderMaterial::sunSparklePower |
◆ sunSpecularPower
| float RE::BSWaterShaderMaterial::sunSpecularPower |
◆ underwaterFogAmount
| float RE::BSWaterShaderMaterial::underwaterFogAmount |
◆ underwaterFogDistFar
| float RE::BSWaterShaderMaterial::underwaterFogDistFar |
◆ unk0A0
| std::uint64_t RE::BSWaterShaderMaterial::unk0A0 |
◆ unk0A8
| float RE::BSWaterShaderMaterial::unk0A8 |
◆ unk0B0
| std::uint64_t RE::BSWaterShaderMaterial::unk0B0 |
◆ unk0B8
| std::uint64_t RE::BSWaterShaderMaterial::unk0B8 |
◆ unk0C0
| std::uint64_t RE::BSWaterShaderMaterial::unk0C0 |
◆ unk0D0
| std::uint64_t RE::BSWaterShaderMaterial::unk0D0 |
◆ unk0D8
| std::uint64_t RE::BSWaterShaderMaterial::unk0D8 |
◆ unk0EC
| float RE::BSWaterShaderMaterial::unk0EC |
◆ unk100
| std::uint64_t RE::BSWaterShaderMaterial::unk100 |
◆ unk108
| std::uint64_t RE::BSWaterShaderMaterial::unk108 |
◆ unk110
| std::uint64_t RE::BSWaterShaderMaterial::unk110 |
◆ unk118
| std::uint64_t RE::BSWaterShaderMaterial::unk118 |
◆ unk12C
| std::uint32_t RE::BSWaterShaderMaterial::unk12C |
◆ unk150
| std::uint32_t RE::BSWaterShaderMaterial::unk150 |
◆ unk15C
| float RE::BSWaterShaderMaterial::unk15C |
◆ unk160
| float RE::BSWaterShaderMaterial::unk160 |
◆ unk168
| float RE::BSWaterShaderMaterial::unk168 |
◆ unk174
| std::uint32_t RE::BSWaterShaderMaterial::unk174 |
◆ unk178
| std::uint32_t RE::BSWaterShaderMaterial::unk178 |
◆ unk17C
| std::uint8_t RE::BSWaterShaderMaterial::unk17C |
◆ unk17D
| std::uint8_t RE::BSWaterShaderMaterial::unk17D |
◆ unk17E
| std::uint8_t RE::BSWaterShaderMaterial::unk17E |
◆ unk17F
| std::uint8_t RE::BSWaterShaderMaterial::unk17F |
◆ uvScaleA
| float RE::BSWaterShaderMaterial::uvScaleA[3] |
The documentation for this class was generated from the following file: