CommonLibSSE NG
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RE::BSGamepadDevice Member List

This is the complete list of members for RE::BSGamepadDevice, including all inherited members.

AddEventSink(Sink *a_eventSink)RE::BSTEventSource< BSGamepadEvent >inline
AddEventSink(BSTEventSink< SinkEvent > *a_sink)RE::BSTEventSource< BSGamepadEvent >inline
BSGamepadDevice()RE::BSGamepadDeviceprotected
BSIInputDevice()=defaultRE::BSIInputDeviceprotected
BSInputDevice()RE::BSInputDeviceprotected
BSTEventSource()RE::BSTEventSource< BSGamepadEvent >inline
buttonNameIDMapRE::BSInputDevice
connectedRE::BSGamepadDevice
deviceRE::BSInputDevice
deviceButtonsRE::BSInputDevice
GetKeyMapping(std::uint32_t a_key, BSFixedString &a_mapping) overrideRE::BSInputDevicevirtual
GetMappedKeycode(std::uint32_t a_key, std::uint32_t &outKeyCode) overrideRE::BSInputDevicevirtual
GetMappingKey(BSFixedString a_mapping) overrideRE::BSInputDevicevirtual
Initialize()=0RE::BSIInputDevicepure virtual
IsEnabled() const overrideRE::BSGamepadDevicevirtual
IsGamepad() constRE::BSInputDevice
IsKeyboard() constRE::BSInputDevice
IsMouse() constRE::BSInputDevice
IsPressed(std::uint32_t a_keyCode) constRE::BSInputDevice
listeningForInputRE::BSGamepadDevice
LoadControlsDefinitionFile(const char *a_fileName)RE::BSInputDevice
lockRE::BSTEventSource< BSGamepadEvent >mutable
notifyingRE::BSTEventSource< BSGamepadEvent >
operator()(const BSGamepadEvent *a_event)RE::BSTEventSource< BSGamepadEvent >inline
pad0CRE::BSInputDevice
pad51RE::BSTEventSource< BSGamepadEvent >
pad52RE::BSTEventSource< BSGamepadEvent >
pad54RE::BSTEventSource< BSGamepadEvent >
padCERE::BSGamepadDevice
pendingRegistersRE::BSTEventSource< BSGamepadEvent >
pendingUnregistersRE::BSTEventSource< BSGamepadEvent >
Process(float a_arg1)=0RE::BSIInputDevicepure virtual
ProcessRawInput(int32_t a_rawX, int32_t a_rawY, float &a_outX, float &a_outY)RE::BSGamepadDevicevirtual
Release()=0RE::BSIInputDevicepure virtual
RemoveEventSink(Sink *a_eventSink)RE::BSTEventSource< BSGamepadEvent >inline
Reset()=0RE::BSIInputDevicepure virtual
ResetButtonMaps()RE::BSInputDevice
ResetLEDColor()RE::BSGamepadDevicevirtual
RTTIRE::BSGamepadDeviceinlinestatic
SendEvent(const BSGamepadEvent *a_event)RE::BSTEventSource< BSGamepadEvent >inline
SetButtonState(std::uint32_t a_buttonId, float a_timeSinceLastPoll, bool a_buttonWasPressed, bool a_buttonIsPressed)RE::BSInputDevice
SetLEDColor(ColorParam *a_colorParam)RE::BSGamepadDevicevirtual
SetRumble(float a_lValue, float a_rValue)=0RE::BSGamepadDevicepure virtual
Sink typedefRE::BSTEventSource< BSGamepadEvent >
sinksRE::BSTEventSource< BSGamepadEvent >
TES_HEAP_REDEFINE_NEW()RE::BSIInputDeviceprotected
Unk_0C(void)RE::BSGamepadDevicevirtual
Unk_0E(void)RE::BSGamepadDevicevirtual
userIndexRE::BSGamepadDevice
VTABLERE::BSGamepadDeviceinlinestatic
~BSGamepadDevice() overrideRE::BSGamepadDevice
~BSIInputDevice()=defaultRE::BSIInputDevicevirtual
~BSInputDevice() overrideRE::BSInputDevice