CommonLibSSE NG
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RE::BGSActionData Class Reference

#include <BGSActionData.h>

Inheritance diagram for RE::BGSActionData:
RE::ActionInput RE::ActionOutput RE::TESActionData

Public Member Functions

virtual ~BGSActionData () override
 
virtual BGSActionDataClone () const
 
virtual bool Process ()
 
- Public Member Functions inherited from RE::ActionInput
virtual ~ActionInput ()
 
virtual ActorStateGetSourceActorState () const
 
virtual void Unk_02 (void)
 
virtual BGSAnimationSequencerGetSourceSequencer () const
 

Public Attributes

uint32_t flags
 
- Public Attributes inherited from RE::ActionInput
NiPointer< TESObjectREFRsource
 
NiPointer< TESObjectREFRtarget
 
BGSActionaction
 
uint32_t unk20
 
- Public Attributes inherited from RE::ActionOutput
BSFixedString animEvent
 
BSFixedString targetAnimEvent
 
int32_t result
 
TESIdleFormsequence
 
const TESIdleFormanimObjIdle
 
uint32_t sequenceIndex
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BGSActionData
 
static constexpr auto VTABLE = VTABLE_BGSActionData
 
- Static Public Attributes inherited from RE::ActionInput
static constexpr auto RTTI = RTTI_ActionInput
 
static constexpr auto VTABLE = VTABLE_ActionInput
 
- Static Public Attributes inherited from RE::ActionOutput
static constexpr auto RTTI = RTTI_ActionOutput
 

Constructor & Destructor Documentation

◆ ~BGSActionData()

virtual RE::BGSActionData::~BGSActionData ( )
overridevirtual

Member Function Documentation

◆ Clone()

virtual BGSActionData * RE::BGSActionData::Clone ( ) const
virtual

Reimplemented in RE::TESActionData.

◆ Process()

virtual bool RE::BGSActionData::Process ( )
virtual

Reimplemented in RE::TESActionData.

Member Data Documentation

◆ flags

uint32_t RE::BGSActionData::flags

◆ RTTI

constexpr auto RE::BGSActionData::RTTI = RTTI_BGSActionData
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::BGSActionData::VTABLE = VTABLE_BGSActionData
inlinestaticconstexpr

The documentation for this class was generated from the following file: