#include <ScreenSplatter.h>
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| using | Type = typename Traits::Type |
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| using | Allocator = typename Traits::Allocator |
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◆ Clear()
| void RE::ScreenSplatter::Clear |
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inline |
◆ GetSingleton()
◆ camera
◆ enabled
| bool RE::ScreenSplatter::enabled |
◆ hRadius
| float RE::ScreenSplatter::hRadius |
◆ pad01
| std::uint8_t RE::ScreenSplatter::pad01 |
◆ pad02
| std::uint16_t RE::ScreenSplatter::pad02 |
◆ pad04
| std::uint32_t RE::ScreenSplatter::pad04 |
◆ pad21
| bool RE::ScreenSplatter::pad21 |
◆ pad22
| std::uint16_t RE::ScreenSplatter::pad22 |
◆ root
◆ textures
◆ uiCount
| std::uint32_t RE::ScreenSplatter::uiCount |
◆ wRadius
| float RE::ScreenSplatter::wRadius |
The documentation for this class was generated from the following file: