#include <LocalMapCamera.h>
◆ LocalMapCamera()
RE::LocalMapCamera::LocalMapCamera |
( |
float |
a_zRotation | ) |
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◆ ~LocalMapCamera()
RE::LocalMapCamera::~LocalMapCamera |
( |
| ) |
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override |
◆ Ctor()
◆ SetAreaBounds()
void RE::LocalMapCamera::SetAreaBounds |
( |
NiPoint3 & |
a_maxExtent, |
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NiPoint3 & |
a_minExtent |
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) |
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◆ SetDefaultStateInitialPosition()
void RE::LocalMapCamera::SetDefaultStateInitialPosition |
( |
NiPoint3 & |
a_position | ) |
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◆ SetDefaultStateMinFrustumDimensions()
void RE::LocalMapCamera::SetDefaultStateMinFrustumDimensions |
( |
float |
a_width, |
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float |
a_height |
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) |
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◆ SetDefaultStateTranslation()
void RE::LocalMapCamera::SetDefaultStateTranslation |
( |
float |
a_x, |
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float |
a_y, |
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float |
a_z |
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) |
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◆ SetNorthRotation()
void RE::LocalMapCamera::SetNorthRotation |
( |
float |
a_northRotation | ) |
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◆ camera
◆ defaultState
◆ maxExtent
◆ minExtent
◆ pad64
std::uint32_t RE::LocalMapCamera::pad64 |
◆ RTTI
◆ zRotation
float RE::LocalMapCamera::zRotation |
The documentation for this class was generated from the following file: