CommonLibSSE NG
RE::CombatState Class Reference

#include <CombatState.h>

Public Attributes

float unk00
 
bool isFleeing
 
bool isDetected
 
std::uint8_t unk06
 
std::uint8_t unk07
 
std::uint8_t unk08
 
std::uint8_t unk09
 
std::uint8_t unk0A
 
std::uint8_t unk0B
 
std::uint32_t unk0C
 
NiPoint3 unk10
 
AITimeStamp activeCombatantLastSeenTime
 
AITimeStamp unk20
 
AITimeStamp unk24
 
AITimeStamp unk28
 
AITimer attackDialogueTimer
 
AITimer tauntDialogueTimer
 
AITimer bleedOutDialogueTimer
 
AITimer fleeDialogueTimer
 
std::uint32_t unk4C
 
BSTArray< NiPointer< CombatThreat > > combatThreats
 
AITimeStamp unk68
 
std::uint8_t unk6C
 
std::uint8_t unk6D
 
float confidenceModifier
 
float threatValue
 
float unk78
 
std::uint32_t unk7C
 
BSTArray< UnreachableLocationunreachableLocations
 
CombatControllerunk98
 
std::uint8_t unkA0
 
AITimer strengthUpdateTimer
 
AITimer threatRatioUpdateTimer
 
AITimer threatUpdateTimer
 

Member Data Documentation

◆ activeCombatantLastSeenTime

AITimeStamp RE::CombatState::activeCombatantLastSeenTime

◆ attackDialogueTimer

AITimer RE::CombatState::attackDialogueTimer

◆ bleedOutDialogueTimer

AITimer RE::CombatState::bleedOutDialogueTimer

◆ combatThreats

BSTArray<NiPointer<CombatThreat> > RE::CombatState::combatThreats

◆ confidenceModifier

float RE::CombatState::confidenceModifier

◆ fleeDialogueTimer

AITimer RE::CombatState::fleeDialogueTimer

◆ isDetected

bool RE::CombatState::isDetected

◆ isFleeing

bool RE::CombatState::isFleeing

◆ strengthUpdateTimer

AITimer RE::CombatState::strengthUpdateTimer

◆ tauntDialogueTimer

AITimer RE::CombatState::tauntDialogueTimer

◆ threatRatioUpdateTimer

AITimer RE::CombatState::threatRatioUpdateTimer

◆ threatUpdateTimer

AITimer RE::CombatState::threatUpdateTimer

◆ threatValue

float RE::CombatState::threatValue

◆ unk00

float RE::CombatState::unk00

◆ unk06

std::uint8_t RE::CombatState::unk06

◆ unk07

std::uint8_t RE::CombatState::unk07

◆ unk08

std::uint8_t RE::CombatState::unk08

◆ unk09

std::uint8_t RE::CombatState::unk09

◆ unk0A

std::uint8_t RE::CombatState::unk0A

◆ unk0B

std::uint8_t RE::CombatState::unk0B

◆ unk0C

std::uint32_t RE::CombatState::unk0C

◆ unk10

NiPoint3 RE::CombatState::unk10

◆ unk20

AITimeStamp RE::CombatState::unk20

◆ unk24

AITimeStamp RE::CombatState::unk24

◆ unk28

AITimeStamp RE::CombatState::unk28

◆ unk4C

std::uint32_t RE::CombatState::unk4C

◆ unk68

AITimeStamp RE::CombatState::unk68

◆ unk6C

std::uint8_t RE::CombatState::unk6C

◆ unk6D

std::uint8_t RE::CombatState::unk6D

◆ unk78

float RE::CombatState::unk78

◆ unk7C

std::uint32_t RE::CombatState::unk7C

◆ unk98

CombatController* RE::CombatState::unk98

◆ unkA0

std::uint8_t RE::CombatState::unkA0

◆ unreachableLocations

BSTArray<UnreachableLocation> RE::CombatState::unreachableLocations

The documentation for this class was generated from the following file: