CommonLibSSE NG
RE::BSTerrainEffect Member List
This is the complete list of members for
RE::BSTerrainEffect
, including all inherited members.
_pad0C
RE::NiRefObject
_refCount
RE::NiRefObject
age
RE::BSTempEffect
As
() noexcept
RE::BSTempEffect
As
() const noexcept
RE::BSTempEffect
AsBhkAttachmentCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkBlendCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkLimitedHingeConstraint
() override
RE::BSTempEffect
virtual
AsBhkNiCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkRigidBody
() override
RE::BSTempEffect
virtual
AsDynamicTriShape
() override
RE::BSTempEffect
virtual
AsFadeNode
() override
RE::BSTempEffect
virtual
AsGeometry
() override
RE::BSTempEffect
virtual
AsLinesGeom
() override
RE::BSTempEffect
virtual
AsMultiBoundNode
() override
RE::BSTempEffect
virtual
AsNiControllerManager
()
RE::NiObject
inline
virtual
AsNiGeometry
() override
RE::BSTempEffect
virtual
AsNiTriBasedGeom
() override
RE::BSTempEffect
virtual
AsNiTriShape
() override
RE::BSTempEffect
virtual
AsNode
() override
RE::BSTempEffect
virtual
AsParticlesGeom
() override
RE::BSTempEffect
virtual
AsSegmentedTriShape
() override
RE::BSTempEffect
virtual
AsSubIndexTriShape
() override
RE::BSTempEffect
virtual
AsSwitchNode
() override
RE::BSTempEffect
virtual
AsTriShape
() override
RE::BSTempEffect
virtual
AsTriStrips
() override
RE::BSTempEffect
virtual
Attach
()
RE::BSTempEffect
virtual
cell
RE::BSTempEffect
collisionFilter
RE::BSTerrainEffect
CreateClone
([[maybe_unused]] NiCloningProcess &a_cloning)
RE::NiObject
inline
virtual
CreateDeepCopy
(NiPointer< NiObject > &a_object)
RE::NiObject
DecRefCount
()
RE::NiRefObject
DeleteThis
()
RE::NiRefObject
virtual
Detach
()
RE::BSTempEffect
virtual
effectID
RE::BSTempEffect
effectModel
RE::BSTerrainEffect
FinishLoadGame
(BGSLoadGameBuffer *a_buf)
RE::BSTempEffect
virtual
followNode
RE::BSTerrainEffect
Get3D
() const
RE::BSTempEffect
virtual
GetBlockAllocationSize
() const
RE::NiObject
inline
virtual
GetClearWhenCellIsUnloaded
() const
RE::BSTempEffect
virtual
GetGroup
() const
RE::NiObject
inline
virtual
GetManagerHandlesSaveLoad
() const override
RE::BSTerrainEffect
virtual
GetRefCount
() const noexcept
RE::NiRefObject
inline
GetRTTI
() const override
RE::BSTempEffect
virtual
GetStackable
() const
RE::BSTempEffect
virtual
GetStackableMatch
(BSTempEffect *a_effect) const
RE::BSTempEffect
virtual
GetStreamableRTTI
() const
RE::NiObject
inline
virtual
GetTotalObjectCount
()
RE::NiRefObject
static
GetType
() const override
RE::BSTerrainEffect
virtual
IncRefCount
()
RE::NiRefObject
Initialize
()
RE::BSTempEffect
virtual
initialized
RE::BSTempEffect
IsEqual
(NiObject *a_object)
RE::NiObject
virtual
IsInterfaceEffect
() const
RE::BSTempEffect
virtual
lifetime
RE::BSTempEffect
LinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadGame
(BGSLoadGameBuffer *a_buf) override
RE::BSTerrainEffect
virtual
location
RE::BSTerrainEffect
Ni_RTTI
RE::BSTempEffect
inline
static
NiRefObject
()
RE::NiRefObject
orientation
RE::BSTerrainEffect
pad14
RE::BSTempEffect
pad25
RE::BSTempEffect
pad26
RE::BSTempEffect
pad2C
RE::BSTempEffect
physicsWorld
RE::BSTerrainEffect
Pop
()
RE::BSTempEffect
virtual
PostLinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
ProcessClone
(NiCloningProcess &a_cloning)
RE::NiObject
virtual
ProcessEvent
(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
RE::BSTerrainEffect
virtual
Push
()
RE::BSTempEffect
virtual
RegisterStreamables
(NiStream &a_stream)
RE::NiObject
virtual
RTTI
RE::BSTerrainEffect
inline
static
SaveBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
SaveGame
(BGSSaveGameBuffer *a_buf) override
RE::BSTerrainEffect
virtual
SetGroup
([[maybe_unused]] NiObjectGroup *a_group)
RE::NiObject
inline
virtual
SetInterfaceEffect
(bool a_set)
RE::BSTempEffect
virtual
SetupTerrainEffect
(const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter)
RE::BSTerrainEffect
virtual
StreamCanSkip
()
RE::NiObject
inline
virtual
TES_HEAP_REDEFINE_NEW
()
RE::NiRefObject
TYPE
RE::BSTerrainEffect
inline
static
unk54
RE::BSTerrainEffect
unk58
RE::BSTerrainEffect
unk70
RE::BSTerrainEffect
unk90
RE::BSTerrainEffect
unk9C
RE::BSTerrainEffect
unkAC
RE::BSTerrainEffect
Update
(float a_arg1) override
RE::BSTerrainEffect
virtual
~BSTempEffect
() override
RE::BSTempEffect
~BSTerrainEffect
() override
RE::BSTerrainEffect
~BSTEventSink
()=default
RE::BSTEventSink< PositionPlayerEvent >
virtual
~NiObject
() override=default
RE::NiObject
~NiRefObject
()
RE::NiRefObject
virtual
Generated by
1.9.1