| _pad0C | RE::NiRefObject | |
| _refCount | RE::NiRefObject | |
| age | RE::BSTempEffect | |
| As() noexcept | RE::BSTempEffect | |
| As() const noexcept | RE::BSTempEffect | |
| AsBhkAttachmentCollisionObject() override | RE::BSTempEffect | virtual |
| AsBhkBlendCollisionObject() override | RE::BSTempEffect | virtual |
| AsBhkLimitedHingeConstraint() override | RE::BSTempEffect | virtual |
| AsBhkNiCollisionObject() override | RE::BSTempEffect | virtual |
| AsBhkRigidBody() override | RE::BSTempEffect | virtual |
| AsDynamicTriShape() override | RE::BSTempEffect | virtual |
| AsFadeNode() override | RE::BSTempEffect | virtual |
| AsGeometry() override | RE::BSTempEffect | virtual |
| AsLinesGeom() override | RE::BSTempEffect | virtual |
| AsMultiBoundNode() override | RE::BSTempEffect | virtual |
| AsNiControllerManager() | RE::NiObject | inlinevirtual |
| AsNiGeometry() override | RE::BSTempEffect | virtual |
| AsNiTriBasedGeom() override | RE::BSTempEffect | virtual |
| AsNiTriShape() override | RE::BSTempEffect | virtual |
| AsNode() override | RE::BSTempEffect | virtual |
| AsParticlesGeom() override | RE::BSTempEffect | virtual |
| AsSegmentedTriShape() override | RE::BSTempEffect | virtual |
| AsSubIndexTriShape() override | RE::BSTempEffect | virtual |
| AsSwitchNode() override | RE::BSTempEffect | virtual |
| AsTriShape() override | RE::BSTempEffect | virtual |
| AsTriStrips() override | RE::BSTempEffect | virtual |
| Attach() | RE::BSTempEffect | virtual |
| cell | RE::BSTempEffect | |
| cloneTask | RE::BSTempEffectParticle | |
| CreateClone([[maybe_unused]] NiCloningProcess &a_cloning) | RE::NiObject | inlinevirtual |
| CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
| DecRefCount() | RE::NiRefObject | |
| DeleteThis() | RE::NiRefObject | virtual |
| Detach() override | RE::BSTempEffectParticle | virtual |
| dynamicCellNode | RE::BSTempEffectParticle | |
| effectID | RE::BSTempEffect | |
| FinishLoadGame(BGSLoadGameBuffer *a_buf) | RE::BSTempEffect | virtual |
| flags | RE::BSTempEffectParticle | |
| Get3D() const | RE::BSTempEffect | virtual |
| GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
| GetClearWhenCellIsUnloaded() const | RE::BSTempEffect | virtual |
| GetGroup() const | RE::NiObject | inlinevirtual |
| GetManagerHandlesSaveLoad() const | RE::BSTempEffect | virtual |
| GetRefCount() const noexcept | RE::NiRefObject | inline |
| GetRTTI() const override | RE::BSTempEffectParticle | virtual |
| GetStackable() const | RE::BSTempEffect | virtual |
| GetStackableMatch(BSTempEffect *a_effect) const | RE::BSTempEffect | virtual |
| GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
| GetTotalObjectCount() | RE::NiRefObject | static |
| GetType() const override | RE::BSTempEffectParticle | virtual |
| impactData | RE::BSTempEffectParticle | |
| IncRefCount() | RE::NiRefObject | |
| Initialize() | RE::BSTempEffect | virtual |
| initialized | RE::BSTempEffect | |
| IsEqual(NiObject *a_object) | RE::NiObject | virtual |
| IsInterfaceEffect() const | RE::BSTempEffect | virtual |
| lifetime | RE::BSTempEffect | |
| LinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
| LoadBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
| LoadGame(BGSLoadGameBuffer *a_buf) | RE::BSTempEffect | virtual |
| modelName | RE::BSTempEffectParticle | |
| Ni_RTTI | RE::BSTempEffectParticle | inlinestatic |
| NiRefObject() | RE::NiRefObject | |
| pad14 | RE::BSTempEffect | |
| pad25 | RE::BSTempEffect | |
| pad26 | RE::BSTempEffect | |
| pad2C | RE::BSTempEffect | |
| padC4 | RE::BSTempEffectParticle | |
| padE9 | RE::BSTempEffectParticle | |
| particleEffectTransform | RE::BSTempEffectParticle | |
| particleObject | RE::BSTempEffectParticle | |
| Pop() | RE::BSTempEffect | virtual |
| PostLinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
| ProcessClone(NiCloningProcess &a_cloning) | RE::NiObject | virtual |
| Push() | RE::BSTempEffect | virtual |
| RegisterStreamables(NiStream &a_stream) | RE::NiObject | virtual |
| RTTI | RE::BSTempEffectParticle | inlinestatic |
| SaveBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
| SaveGame(BGSSaveGameBuffer *a_buf) | RE::BSTempEffect | virtual |
| SetGroup([[maybe_unused]] NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
| SetInterfaceEffect(bool a_set) | RE::BSTempEffect | virtual |
| sound1 | RE::BSTempEffectParticle | |
| sound2 | RE::BSTempEffectParticle | |
| Spawn(TESObjectCELL *a_cell, float a_lifetime, const char *a_modelName, const NiPoint3 &a_rotation, const NiPoint3 &a_position, float a_scale, std::uint32_t a_flags, NiAVObject *a_target) | RE::BSTempEffectParticle | inlinestatic |
| Spawn(TESObjectCELL *a_cell, float a_lifetime, const char *a_modelName, const NiMatrix3 &a_normal, const NiPoint3 &a_position, float a_scale, std::uint32_t a_flags, NiAVObject *a_target) | RE::BSTempEffectParticle | inlinestatic |
| spawnNode | RE::BSTempEffectParticle | |
| spawnNodeTransform | RE::BSTempEffectParticle | |
| StreamCanSkip() | RE::NiObject | inlinevirtual |
| TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
| TYPE | RE::BSTempEffectParticle | inlinestatic |
| unkE8 | RE::BSTempEffectParticle | |
| unkEA | RE::BSTempEffectParticle | |
| unkEC | RE::BSTempEffectParticle | |
| Update(float a_arg1) override | RE::BSTempEffectParticle | virtual |
| ~BSTempEffect() override | RE::BSTempEffect | |
| ~BSTempEffectParticle() override | RE::BSTempEffectParticle | |
| ~NiObject() override=default | RE::NiObject | |
| ~NiRefObject() | RE::NiRefObject | virtual |