_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
age | RE::BSTempEffect | |
As() noexcept | RE::BSTempEffect | |
As() const noexcept | RE::BSTempEffect | |
AsBhkAttachmentCollisionObject() override | RE::BSTempEffect | virtual |
AsBhkBlendCollisionObject() override | RE::BSTempEffect | virtual |
AsBhkLimitedHingeConstraint() override | RE::BSTempEffect | virtual |
AsBhkNiCollisionObject() override | RE::BSTempEffect | virtual |
AsBhkRigidBody() override | RE::BSTempEffect | virtual |
AsDynamicTriShape() override | RE::BSTempEffect | virtual |
AsFadeNode() override | RE::BSTempEffect | virtual |
AsGeometry() override | RE::BSTempEffect | virtual |
AsLinesGeom() override | RE::BSTempEffect | virtual |
AsMultiBoundNode() override | RE::BSTempEffect | virtual |
AsNiControllerManager() | RE::NiObject | inlinevirtual |
AsNiGeometry() override | RE::BSTempEffect | virtual |
AsNiTriBasedGeom() override | RE::BSTempEffect | virtual |
AsNiTriShape() override | RE::BSTempEffect | virtual |
AsNode() override | RE::BSTempEffect | virtual |
AsParticlesGeom() override | RE::BSTempEffect | virtual |
AsSegmentedTriShape() override | RE::BSTempEffect | virtual |
AsSubIndexTriShape() override | RE::BSTempEffect | virtual |
AsSwitchNode() override | RE::BSTempEffect | virtual |
AsTriShape() override | RE::BSTempEffect | virtual |
AsTriStrips() override | RE::BSTempEffect | virtual |
Attach() | RE::BSTempEffect | virtual |
cell | RE::BSTempEffect | |
cloneTask | RE::BSTempEffectParticle | |
CreateClone([[maybe_unused]] NiCloningProcess &a_cloning) | RE::NiObject | inlinevirtual |
CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
DecRefCount() | RE::NiRefObject | |
DeleteThis() | RE::NiRefObject | virtual |
Detach() override | RE::BSTempEffectParticle | virtual |
dynamicCellNode | RE::BSTempEffectParticle | |
effectID | RE::BSTempEffect | |
FinishLoadGame(BGSLoadGameBuffer *a_buf) | RE::BSTempEffect | virtual |
flags | RE::BSTempEffectParticle | |
Get3D() const | RE::BSTempEffect | virtual |
GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
GetClearWhenCellIsUnloaded() const | RE::BSTempEffect | virtual |
GetGroup() const | RE::NiObject | inlinevirtual |
GetManagerHandlesSaveLoad() const | RE::BSTempEffect | virtual |
GetRefCount() const noexcept | RE::NiRefObject | inline |
GetRTTI() const override | RE::BSTempEffectParticle | virtual |
GetStackable() const | RE::BSTempEffect | virtual |
GetStackableMatch(BSTempEffect *a_effect) const | RE::BSTempEffect | virtual |
GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
GetTotalObjectCount() | RE::NiRefObject | static |
GetType() const override | RE::BSTempEffectParticle | virtual |
impactData | RE::BSTempEffectParticle | |
IncRefCount() | RE::NiRefObject | |
Initialize() | RE::BSTempEffect | virtual |
initialized | RE::BSTempEffect | |
IsEqual(NiObject *a_object) | RE::NiObject | virtual |
IsInterfaceEffect() const | RE::BSTempEffect | virtual |
lifetime | RE::BSTempEffect | |
LinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
LoadBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
LoadGame(BGSLoadGameBuffer *a_buf) | RE::BSTempEffect | virtual |
modelName | RE::BSTempEffectParticle | |
Ni_RTTI | RE::BSTempEffectParticle | inlinestatic |
NiRefObject() | RE::NiRefObject | |
pad14 | RE::BSTempEffect | |
pad25 | RE::BSTempEffect | |
pad26 | RE::BSTempEffect | |
pad2C | RE::BSTempEffect | |
padC4 | RE::BSTempEffectParticle | |
padE9 | RE::BSTempEffectParticle | |
particleEffectTransform | RE::BSTempEffectParticle | |
particleObject | RE::BSTempEffectParticle | |
Pop() | RE::BSTempEffect | virtual |
PostLinkObject([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
ProcessClone(NiCloningProcess &a_cloning) | RE::NiObject | virtual |
Push() | RE::BSTempEffect | virtual |
RegisterStreamables(NiStream &a_stream) | RE::NiObject | virtual |
RTTI | RE::BSTempEffectParticle | inlinestatic |
SaveBinary([[maybe_unused]] NiStream &a_stream) | RE::NiObject | inlinevirtual |
SaveGame(BGSSaveGameBuffer *a_buf) | RE::BSTempEffect | virtual |
SetGroup([[maybe_unused]] NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
SetInterfaceEffect(bool a_set) | RE::BSTempEffect | virtual |
sound1 | RE::BSTempEffectParticle | |
sound2 | RE::BSTempEffectParticle | |
Spawn(TESObjectCELL *a_cell, float a_lifetime, const char *a_modelName, const NiPoint3 &a_rotation, const NiPoint3 &a_position, float a_scale, std::uint32_t a_flags, NiAVObject *a_target) | RE::BSTempEffectParticle | inlinestatic |
Spawn(TESObjectCELL *a_cell, float a_lifetime, const char *a_modelName, const NiMatrix3 &a_normal, const NiPoint3 &a_position, float a_scale, std::uint32_t a_flags, NiAVObject *a_target) | RE::BSTempEffectParticle | inlinestatic |
spawnNode | RE::BSTempEffectParticle | |
spawnNodeTransform | RE::BSTempEffectParticle | |
StreamCanSkip() | RE::NiObject | inlinevirtual |
TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
TYPE | RE::BSTempEffectParticle | inlinestatic |
unkE8 | RE::BSTempEffectParticle | |
unkEA | RE::BSTempEffectParticle | |
unkEC | RE::BSTempEffectParticle | |
Update(float a_arg1) override | RE::BSTempEffectParticle | virtual |
~BSTempEffect() override | RE::BSTempEffect | |
~BSTempEffectParticle() override | RE::BSTempEffectParticle | |
~NiObject() override=default | RE::NiObject | |
~NiRefObject() | RE::NiRefObject | virtual |