#include <BSShaderMaterial.h>
◆ Feature
◆ Type
| Enumerator |
|---|
| kBase | |
| kEffect | |
| kLighting | |
| kWater | |
◆ ~BSShaderMaterial()
| virtual RE::BSShaderMaterial::~BSShaderMaterial |
( |
| ) |
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virtual |
◆ ComputeCRC32()
| virtual std::uint32_t RE::BSShaderMaterial::ComputeCRC32 |
( |
void |
| ) |
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virtual |
Reimplemented in RE::BSWaterShaderMaterial, RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialBase, and RE::BSEffectShaderMaterial.
◆ CopyMembers()
Reimplemented in RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialLandscape, RE::BSWaterShaderMaterial, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialBase, and RE::BSEffectShaderMaterial.
◆ Create()
Reimplemented in RE::BSLightingShaderMaterialBase, RE::BSWaterShaderMaterial, RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterial, and RE::BSEffectShaderMaterial.
◆ DoIsCopy()
◆ GetDefault()
◆ GetFeature()
| virtual Feature RE::BSShaderMaterial::GetFeature |
( |
| ) |
const |
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virtual |
Reimplemented in RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialBase, and RE::BSLightingShaderMaterial.
◆ GetType()
| virtual Type RE::BSShaderMaterial::GetType |
( |
| ) |
const |
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virtual |
◆ hashKey
| std::uint32_t RE::BSShaderMaterial::hashKey |
◆ RTTI
◆ texCoordOffset
| NiPoint2 RE::BSShaderMaterial::texCoordOffset[2] |
◆ texCoordScale
| NiPoint2 RE::BSShaderMaterial::texCoordScale[2] |
◆ unk30
| std::uint32_t RE::BSShaderMaterial::unk30 |
◆ unk34
| std::uint32_t RE::BSShaderMaterial::unk34 |
The documentation for this class was generated from the following file: