#include <BSShaderManager.h>
◆ GetSingleton()
◆ ambientSpecular
| NiColorA RE::BSShaderManager::State::ambientSpecular |
◆ ambientSpecularEnabled
| bool RE::BSShaderManager::State::ambientSpecularEnabled |
◆ cachedPlayerBound
| NiBound RE::BSShaderManager::State::cachedPlayerBound |
◆ cameraInWaterState
| std::uint32_t RE::BSShaderManager::State::cameraInWaterState |
◆ characterLightEnabled
| bool RE::BSShaderManager::State::characterLightEnabled |
◆ characterLightParams
| float RE::BSShaderManager::State::characterLightParams[4] |
◆ currentShaderTechnique
| std::uint32_t RE::BSShaderManager::State::currentShaderTechnique |
◆ debugMode
| std::uint32_t RE::BSShaderManager::State::debugMode |
◆ directionalAmbientTransform
| NiTransform RE::BSShaderManager::State::directionalAmbientTransform |
◆ gridArrayCenter
| NiPoint2 RE::BSShaderManager::State::gridArrayCenter |
◆ gridArrayLerpStart
| float RE::BSShaderManager::State::gridArrayLerpStart |
◆ interior
| bool RE::BSShaderManager::State::interior |
◆ invFrameBufferRange
| float RE::BSShaderManager::State::invFrameBufferRange |
◆ landLOFadeSeconds
| float RE::BSShaderManager::State::landLOFadeSeconds |
◆ leafAnimDampenDistEndSPU
| float RE::BSShaderManager::State::leafAnimDampenDistEndSPU |
◆ leafAnimDampenDistStartSPU
| float RE::BSShaderManager::State::leafAnimDampenDistStartSPU |
◆ liteBrite
| bool RE::BSShaderManager::State::liteBrite |
◆ loadedRange
| NiColorA RE::BSShaderManager::State::loadedRange |
◆ oldGridArrayCenter
| NiPoint2 RE::BSShaderManager::State::oldGridArrayCenter |
◆ pad13C
| std::uint32_t RE::BSShaderManager::State::pad13C |
◆ pad140
| std::uint32_t RE::BSShaderManager::State::pad140 |
◆ pad47
| std::uint8_t RE::BSShaderManager::State::pad47 |
◆ sceneGraph
| std::uint8_t RE::BSShaderManager::State::sceneGraph |
◆ shadowSceneNode
◆ textureTransformCurrentBuffer
| std::uint32_t RE::BSShaderManager::State::textureTransformCurrentBuffer |
◆ textureTransformFlipMode
| std::uint32_t RE::BSShaderManager::State::textureTransformFlipMode |
◆ timerValues
| float RE::BSShaderManager::State::timerValues[BSShaderTimerMode::kTotal] |
◆ unk48
| void* RE::BSShaderManager::State::unk48 |
◆ unk50
| void* RE::BSShaderManager::State::unk50 |
◆ unk58
| void* RE::BSShaderManager::State::unk58 |
◆ unk60
| void* RE::BSShaderManager::State::unk60 |
◆ unk68
| void* RE::BSShaderManager::State::unk68 |
◆ unk70
| void* RE::BSShaderManager::State::unk70 |
◆ unk78
| void* RE::BSShaderManager::State::unk78 |
◆ unk80
| void* RE::BSShaderManager::State::unk80 |
◆ unk88
| void* RE::BSShaderManager::State::unk88 |
◆ unk90
| std::uint64_t RE::BSShaderManager::State::unk90 |
◆ waterIntersect
| float RE::BSShaderManager::State::waterIntersect |
The documentation for this class was generated from the following file: