#include <BSInputDeviceManager.h>
◆ CreateInputDevices()
void RE::BSInputDeviceManager::CreateInputDevices |
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◆ DestroyInputDevices()
void RE::BSInputDeviceManager::DestroyInputDevices |
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◆ GetDeviceKeyMapping()
◆ GetDeviceMappedKeycode()
bool RE::BSInputDeviceManager::GetDeviceMappedKeycode |
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INPUT_DEVICE |
a_device, |
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std::uint32_t |
a_key, |
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std::uint32_t & |
a_outKeyCode |
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◆ GetGamepad()
◆ GetGamepadHandler()
◆ GetKeyboard()
◆ GetMouse()
◆ GetRuntimeData() [1/2]
const RUNTIME_DATA& RE::BSInputDeviceManager::GetRuntimeData |
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const |
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inlinenoexcept |
◆ GetRuntimeData() [2/2]
◆ GetSingleton()
◆ GetVirtualKeyboard()
◆ GetVRControllerLeft()
◆ GetVRControllerRight()
◆ IsGamepadConnected()
bool RE::BSInputDeviceManager::IsGamepadConnected |
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◆ IsGamepadEnabled()
bool RE::BSInputDeviceManager::IsGamepadEnabled |
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◆ IsMouseBackground()
bool RE::BSInputDeviceManager::IsMouseBackground |
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◆ PollInputDevices()
void RE::BSInputDeviceManager::PollInputDevices |
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float |
a_secsSinceLastFrame | ) |
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◆ ProcessGamepadEnabledChange()
void RE::BSInputDeviceManager::ProcessGamepadEnabledChange |
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◆ ReinitializeMouse()
void RE::BSInputDeviceManager::ReinitializeMouse |
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◆ ResetInputDevices()
void RE::BSInputDeviceManager::ResetInputDevices |
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◆ devices
◆ pad59
std::uint8_t RE::BSInputDeviceManager::pad59 |
◆ pad5A
std::uint16_t RE::BSInputDeviceManager::pad5A |
◆ pad5C
std::uint32_t RE::BSInputDeviceManager::pad5C |
◆ unkDevice
◆ vrDevices
The documentation for this class was generated from the following file: