#include <BSShader.h>
◆ byteCodeSize
| std::uint32_t RE::BSGraphics::VertexShader::byteCodeSize |
◆ constantBuffers
◆ constantTable
| std::int8_t RE::BSGraphics::VertexShader::constantTable[20] |
◆ id
| std::uint32_t RE::BSGraphics::VertexShader::id |
◆ pad64
| std::uint32_t RE::BSGraphics::VertexShader::pad64 |
◆ rawBytecode
| std::uint8_t RE::BSGraphics::VertexShader::rawBytecode[0] |
◆ shader
| ID3D11VertexShader* RE::BSGraphics::VertexShader::shader |
◆ shaderDesc
| std::uint64_t RE::BSGraphics::VertexShader::shaderDesc |
The documentation for this class was generated from the following file: