CommonLibSSE NG
RE::BGSTextureSet Member List

This is the complete list of members for RE::BGSTextureSet, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) overrideRE::TESBoundObjectvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsBhkAttachmentCollisionObject()RE::NiObjectinlinevirtual
AsBhkBlendCollisionObject()RE::NiObjectinlinevirtual
AsBhkLimitedHingeConstraint()RE::NiObjectinlinevirtual
AsBhkNiCollisionObject()RE::NiObjectinlinevirtual
AsBhkRigidBody()RE::NiObjectinlinevirtual
AsDynamicTriShape()RE::NiObjectinlinevirtual
AsFadeNode()RE::NiObjectinlinevirtual
AsGeometry()RE::NiObjectinlinevirtual
AsLinesGeom()RE::NiObjectinlinevirtual
AsMultiBoundNode()RE::NiObjectinlinevirtual
AsNiControllerManager()RE::NiObjectinlinevirtual
AsNiGeometry()RE::NiObjectinlinevirtual
AsNiTriBasedGeom()RE::NiObjectinlinevirtual
AsNiTriShape()RE::NiObjectinlinevirtual
AsNode()RE::NiObjectinlinevirtual
AsParticlesGeom()RE::NiObjectinlinevirtual
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
AsSegmentedTriShape()RE::NiObjectinlinevirtual
AsSubIndexTriShape()RE::NiObjectinlinevirtual
AsSwitchNode()RE::NiObjectinlinevirtual
AsTriShape()RE::NiObjectinlinevirtual
AsTriStrips()RE::NiObjectinlinevirtual
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)RE::TESFormvirtual
boundDataRE::TESBoundObject
CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3)RE::TESBoundObjectvirtual
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData() overrideRE::BGSTextureSetvirtual
ClearDataComponent() overrideRE::TESFormvirtual
Clone3D(TESObjectREFR *a_ref, bool a_arg3) overrideRE::BGSTextureSetvirtual
RE::TESBoundObject::Clone3D(TESObjectREFR *a_ref)RE::TESBoundObjectvirtual
Copy(TESForm *a_srcForm)RE::TESFormvirtual
CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
CreateClone([[maybe_unused]] NiCloningProcess &a_cloning)RE::NiObjectinlinevirtual
CreateDeepCopy(NiPointer< NiObject > &a_object)RE::NiObject
CreateDuplicateForm(bool a_createEditorID, void *a_arg2)RE::TESFormvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group)RE::TESFormvirtual
decalDataRE::BGSTextureSet
DecRef()RE::TESObjectvirtual
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
FindInFileFast(TESFile *a_mod)RE::TESFormvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Flag enum nameRE::BGSTextureSet
flagsRE::BGSTextureSet
formFlagsRE::TESForm
formIDRE::TESForm
formTypeRE::TESForm
FORMTYPERE::BGSTextureSetinlinestatic
GetActivateText(TESObjectREFR *a_activator, BSString &a_dst)RE::TESBoundObjectvirtual
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetBlockAllocationSize() constRE::NiObjectinlinevirtual
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen)RE::TESFormvirtual
GetFormEditorID() constRE::TESFormvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetGoldValue() constRE::TESForm
GetGroup() constRE::NiObjectinlinevirtual
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetLocalFormID() constRE::TESForminline
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetObjectTypeName() constRE::TESFormvirtual
GetObjectVoiceType() constRE::TESBoundObjectvirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRawFormID() constRE::TESForm
RE::GetRefCount() const overrideRE::TESObjectvirtual
RE::BSTextureSet::GetRefCount() const noexceptRE::NiRefObjectinline
GetRTTI() const overrideRE::BSTextureSetvirtual
GetSavedFormType() constRE::TESFormvirtual
GetStreamableRTTI() constRE::NiObjectinlinevirtual
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetTexturePath(Texture a_texture)=0RE::BSTextureSetpure virtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetWaterType() constRE::TESObjectvirtual
GetWeight() constRE::TESForm
HandleRemoveItemFromContainer(TESObjectREFR *a_container)RE::TESBoundObjectvirtual
HasAnyKeywordByEditorID(const std::vector< std::string > &editorIDs) constRE::TESForm
HasKeywordByEditorID(std::string_view a_editorID)RE::TESForm
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) constRE::TESForm
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) constRE::TESForm
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
IncRef()RE::TESObjectvirtual
IncRefCount()RE::NiRefObject
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData() overrideRE::BGSTextureSetvirtual
InitializeDataComponent() overrideRE::TESFormvirtual
InitItem()RE::TESForminline
InitItemImpl()RE::TESFormvirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexcept requires(stdRE::TESForminline
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsAutoCalc() constRE::TESObjectvirtual
IsBook() const noexceptRE::TESForminline
IsBoundAnimObject()RE::TESObjectvirtual
IsBoundObject() const overrideRE::TESBoundObjectvirtual
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsEqual(NiObject *a_object) overrideRE::BSTextureSetvirtual
IsFormTypeChild(FormType a_type)RE::TESFormvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsInventoryObject() constRE::TESForm
IsKey() const noexceptRE::TESForminline
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsMarker()RE::TESObjectvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexcept requires(stdRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() const overrideRE::TESObjectvirtual
IsOcclusionMarker()RE::TESObjectvirtual
IsParentForm()RE::TESFormvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsSkooma() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
LinkObject(NiStream &a_stream) overrideRE::BSTextureSet
RE::NiObject::LinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
Load(TESFile *a_mod) overrideRE::BGSTextureSetvirtual
LoadBinary(NiStream &a_stream) overrideRE::BSTextureSet
RE::NiObject::LoadBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
LoadGraphics(TESObjectREFR *a_ref)RE::TESObjectvirtual
LoadObjectBound(TESFile *a_mod) overrideRE::TESBoundObjectvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
Ni_RTTIRE::BSTextureSetinlinestatic
NiRefObject()RE::NiRefObject
OnCheckModels()RE::TESBoundObjectvirtual
OnCopyReference()RE::TESBoundObjectvirtual
OnFinishScale()RE::TESBoundObjectvirtual
OnRemove3D(NiAVObject *a_obj3D)RE::TESBoundObjectvirtual
pad0CARE::BGSTextureSet
pad12CRE::BGSTextureSet
pad1BRE::TESForm
pad1CRE::TESForm
pad2CRE::TESBoundObject
PostLinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
ProcessClone(NiCloningProcess &a_cloning)RE::NiObjectvirtual
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
RegisterStreamables(NiStream &a_stream) overrideRE::BSTextureSetvirtual
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
ReplaceModel() overrideRE::TESBoundObjectvirtual
ReplaceModel(const char *a_str)RE::TESBoundObjectvirtual
Revert(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
RTTIRE::BGSTextureSetinlinestatic
SaveBinary(NiStream &a_stream) overrideRE::BSTextureSet
RE::NiObject::SaveBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
SaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
SaveObjectBound()RE::TESFormvirtual
SetAltered(bool a_set)RE::TESFormvirtual
SetAutoCalc(bool a_autoCalc)RE::TESObjectvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFormEditorID(const char *a_str)RE::TESFormvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetGroup([[maybe_unused]] NiObjectGroup *a_group)RE::NiObjectinlinevirtual
SetObjectVoiceType(BGSVoiceType *a_voiceType)RE::TESBoundObjectvirtual
SetOnLocalMap(bool a_set)RE::TESFormvirtual
SetPlayerKnows(bool a_known)RE::TESForm
SetTexture(Texture a_texture, NiSourceTexture *a_srcTexture)=0RE::BSTextureSetpure virtual
SetTexturePath(Texture a_texture, const char *a_path)=0RE::BSTextureSetpure virtual
sourceFilesRE::TESForm
StreamCanSkip()RE::NiObjectinlinevirtual
RE::TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
RE::BSTextureSet::TES_HEAP_REDEFINE_NEW()RE::NiRefObject
Texture typedefRE::BSTextureSet
textureFileIDsRE::BGSTextureSet
texturesRE::BGSTextureSet
UnClone3D(TESObjectREFR *a_ref) overrideRE::BGSTextureSetvirtual
Unk_3B(void)RE::TESObjectvirtual
VTABLERE::BGSTextureSetinlinestatic
~BaseFormComponent()RE::BaseFormComponentvirtual
~BGSTextureSet() overrideRE::BGSTextureSet
~BSTextureSet() overrideRE::BSTextureSet
~NiObject() override=defaultRE::NiObject
~NiRefObject()RE::NiRefObjectvirtual
~TESBoundObject() overrideRE::TESBoundObject
~TESForm() overrideRE::TESForm
~TESObject() overrideRE::TESObject