CommonLibSSE NG
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Classes | |
struct | RE::XInput::__XINPUT_GAMEPAD |
struct | RE::XInput::__XINPUT_STATE |
struct | RE::XInput::__XINPUT_KEYSTROKE |
struct | RE::XInput::__XINPUT_VIBRATION |
struct | RE::XInput::__XINPUT_CAPABILITIES |
Namespaces | |
namespace | RE |
namespace | RE::XInput |
Typedefs | |
using | RE::XInput::XINPUT_GAMEPAD = __XINPUT_GAMEPAD |
using | RE::XInput::XINPUT_STATE = __XINPUT_STATE |
using | RE::XInput::XINPUT_KEYSTROKE = __XINPUT_KEYSTROKE |
using | RE::XInput::XINPUT_VIBRATION = __XINPUT_VIBRATION |
using | RE::XInput::XINPUT_CAPABILITIES = __XINPUT_CAPABILITIES |
Enumerations | |
enum | RE::XInput::XInputButton : std::uint16_t { RE::XInput::XINPUT_GAMEPAD_DPAD_UP = 0x0001 , RE::XInput::XINPUT_GAMEPAD_DPAD_DOWN = 0x0002 , RE::XInput::XINPUT_GAMEPAD_DPAD_LEFT = 0x0004 , RE::XInput::XINPUT_GAMEPAD_DPAD_RIGHT = 0x0008 , RE::XInput::XINPUT_GAMEPAD_START = 0x0010 , RE::XInput::XINPUT_GAMEPAD_BACK = 0x0020 , RE::XInput::XINPUT_GAMEPAD_LEFT_THUMB = 0x0040 , RE::XInput::XINPUT_GAMEPAD_RIGHT_THUMB = 0x0080 , RE::XInput::XINPUT_GAMEPAD_LEFT_SHOULDER = 0x0100 , RE::XInput::XINPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200 , RE::XInput::XINPUT_GAMEPAD_A = 0x1000 , RE::XInput::XINPUT_GAMEPAD_B = 0x2000 , RE::XInput::XINPUT_GAMEPAD_X = 0x4000 , RE::XInput::XINPUT_GAMEPAD_Y = 0x8000 } |
Variables | |
static constexpr std::uint16_t | RE::XInput::XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE = 7849 |
static constexpr std::uint16_t | RE::XInput::XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE = 8689 |
static constexpr std::uint8_t | RE::XInput::XINPUT_GAMEPAD_TRIGGER_THRESHOLD = 30 |
static constexpr std::uint16_t | RE::XInput::XINPUT_BUTTON_MASK |