CommonLibSSE NG
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VirtualMachine.h
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1#pragma once
2
4#include "RE/B/BSAtomic.h"
5#include "RE/B/BSTArray.h"
6#include "RE/B/BSTEvent.h"
7#include "RE/B/BSTFreeList.h"
8#include "RE/B/BSTHashMap.h"
17#include "RE/S/SuspendedStack.h"
18
19namespace RE
20{
21 namespace BSScript
22 {
23 class Array;
24 class ErrorLogger;
25 class IFreezeQuery;
26 class IProfilePolicy;
27 class ISavePatcherInterface;
28 class IStackCallbackFunctor;
29 class IStackCallbackSaveInterface;
30 class ObjectBindPolicy;
31 class Stack;
32 struct IMemoryPagePolicy;
33 struct IObjectHandlePolicy;
34 struct StatsEvent;
35
36 namespace Internal
37 {
38 class CodeTasklet;
39
41 public IVirtualMachine, // 0000
42 public IVMObjectBindInterface, // 0010
43 public IVMSaveLoadInterface, // 0018
44 public IVMDebugInterface, // 0020
45 public BSTEventSource<StatsEvent> // 0028
46 {
47 public:
48 inline static constexpr auto RTTI = RTTI_BSScript__Internal__VirtualMachine;
49 inline static constexpr auto VTABLE = VTABLE_BSScript__Internal__VirtualMachine;
50
52 {
53 public:
54 // members
56 std::uint32_t refCount; // 08
57 std::uint32_t pad0C; // 0C
58 };
59 static_assert(sizeof(QueuedUnbindRefs) == 0x10);
60
61 enum class FreezeState
62 {
63 kNotFrozen = 0,
66 };
67
68 ~VirtualMachine() override; // 00
69
72
73 // override (IVirtualMachine)
74 void SetLinkedCallback(ITypeLinkedCallback* a_callback) override; // 01
75 void TraceStack(const char* a_str, VMStackID a_stackID, Severity a_severity = Severity::kInfo) override; // 02
76 void FormatAndPostMessage(const char* a_message, Severity a_severity) override; // 03
77 void Update(float a_budget) override; // 04
78 void UpdateTasklets(float a_budget) override; // 05
79 void SetOverstressed(bool a_set) override; // 06 - { overstressed = a_set; }
80 bool IsCompletelyFrozen() const override; // 07
81 bool RegisterObjectType(VMTypeID a_typeID, const char* a_className) override; // 08
82 bool GetScriptObjectType1(const BSFixedString& a_className, BSTSmartPointer<ObjectTypeInfo>& a_outTypeInfoPtr) override; // 09
83 bool GetScriptObjectType2(VMTypeID a_typeID, BSTSmartPointer<ObjectTypeInfo>& a_outTypeInfoPtr) override; // 0A
84 bool GetScriptObjectTypeNoLoad1(const BSFixedString& a_className, BSTSmartPointer<ObjectTypeInfo>& a_typeInfoPtr) const override; // 0B
85 bool GetScriptObjectTypeNoLoad2(VMTypeID a_typeID, BSTSmartPointer<ObjectTypeInfo>& a_outTypeInfoPtr) const override; // 0C
86 bool GetTypeIDForScriptObject(const BSFixedString& a_className, VMTypeID& a_typeID) const override; // 0D
87 void GetScriptObjectsWithATypeID(BSScrapArray<BSFixedString>& a_results) const override; // 0E
88 bool GetParentNativeType(const BSFixedString& a_className, BSTSmartPointer<ObjectTypeInfo>& a_typeInfoPtr) override; // 0F
89 bool TypeIsValid(const BSFixedString& a_className) override; // 10
90 bool ReloadType(const char* a_className) override; // 11
91 void TasksToJobs(BSJobs::JobList& a_jobList) override; // 12
92 void CalculateFullReloadList(void) const override; // 13
93 bool CreateObject1(const BSFixedString& a_className, void* a_property, BSTSmartPointer<Object>& a_objPtr) override; // 14
94 bool CreateObject2(const BSFixedString& a_className, BSTSmartPointer<Object>& a_result) override; // 15
95 bool CreateArray1(const TypeInfo& a_typeInfo, std::uint32_t a_size, BSTSmartPointer<Array>& a_arrayPtr) override; // 16
96 bool CreateArray2(TypeInfo::RawType a_typeID, const BSFixedString& a_className, std::uint32_t a_size, BSTSmartPointer<Array>& a_arrayPtr) override; // 17
97 bool BindNativeMethod(IFunction* a_fn) override; // 18
98 void SetCallableFromTasklets1(const char* a_className, const char* a_stateName, const char* a_fnName, bool a_callable) override; // 19
99 void SetCallableFromTasklets2(const char* a_className, const char* a_fnName, bool a_callable) override; // 1A - { SetCallableFromTasklets1(a_className, 0, a_fnName, a_callable); }
100 // This is where the vtable differs between AE/SE and VR.
101#if !defined(ENABLE_SKYRIM_AE) && !defined(ENABLE_SKYRIM_SE)
102 void New_1B(void) override;
103#endif
104#ifndef SKYRIM_CROSS_VR
105 void ForEachBoundObject(VMHandle a_handle, IForEachScriptObjectFunctor* a_functor) override; // 1B, 1C
106#endif
107#if !defined(ENABLE_SKYRIM_AE) && !defined(ENABLE_SKYRIM_SE)
108 void New_1D(void) override;
109#endif
110#ifndef SKYRIM_CROSS_VR
111 bool FindBoundObject(VMHandle a_handle, const char* a_className, BSTSmartPointer<Object>& a_result) const override; // 1C
112 void MoveBoundObjects(VMHandle a_from, VMHandle a_to) override; // 1D
113 void ResetAllBoundObjects(VMHandle a_handle) override; // 1E
114 bool CastObject(const BSTSmartPointer<Object>& a_fromObjPtr, const BSTSmartPointer<ObjectTypeInfo>& a_toTypeInfoPtr, BSTSmartPointer<Object>& a_toObjPtr) override; // 1F
115 bool SetPropertyValue(BSTSmartPointer<Object>& a_obj, const char* a_propertyName, Variable& a_setVal) override; // 20
116 bool GetPropertyValue(BSTSmartPointer<Object>& a_obj, const char* a_propertyName, Variable& a_getVal) override; // 21
117 bool GetVariableValue1(const BSTSmartPointer<Object>& a_objPtr, std::uint32_t a_index, Variable& a_out) const override; // 22
118 bool GetVariableValue2(VMHandle a_handle, const BSFixedString& a_className, std::int32_t a_variableIndex, Variable& a_out) const override; // 23
119 void SendEvent(VMHandle a_handle, const BSFixedString& a_eventName, IFunctionArguments* a_args) override; // 24
120 void SendEventAll(const BSFixedString& a_eventName, IFunctionArguments* a_args) override; // 25
121 bool DispatchStaticCall(const BSFixedString& a_className, const BSFixedString& a_fnName, IFunctionArguments* a_args, BSTSmartPointer<IStackCallbackFunctor>& a_result) override; // 26
123 bool DispatchMethodCall2(VMHandle a_handle, const BSFixedString& a_className, const BSFixedString& a_fnName, IFunctionArguments* a_args, BSTSmartPointer<IStackCallbackFunctor>& a_result) override; // 28
124 bool DispatchUnboundMethodCall(void) override; // 29
125 bool IsWaitingOnLatent(VMStackID a_stackID) const override; // 2A
126 void ReturnFromLatent(VMStackID a_stackID, const Variable& a_val) override; // 2B
127 ErrorLogger* GetErrorLogger() override; // 2C - { return errorLogger; }
128 IObjectHandlePolicy* GetObjectHandlePolicy1() override; // 2D - { return handlePolicy; }
129 const IObjectHandlePolicy* GetObjectHandlePolicy2() const override; // 2E - { return handlePolicy; }
130 ObjectBindPolicy* GetObjectBindPolicy1() override; // 2F - { return objectBindPolicy; }
131 const ObjectBindPolicy* GetObjectBindPolicy2() const override; // 30 - { return objectBindPolicy; }
132 ISavePatcherInterface* GetSavePatcherInterface() override; // 31 - { return savePatcherInterface; }
133 void RegisterForLogEvent(BSTEventSink<LogEvent>* a_sink) override; // 32
134 void UnregisterForLogEvent(BSTEventSink<LogEvent>* a_sink) override; // 33
137#endif
138
139 // override (IVMObjectBindInterface)
140 VMHandle GetBoundHandle(const BSTSmartPointer<Object>& a_objPtr) const override; // 01
141 bool TypeCanBeBound(const BSFixedString& a_className, VMHandle a_handle) override; // 02
142 void BindObject(BSTSmartPointer<Object>& a_objPtr, VMHandle a_handle, bool a_conditional) override; // 03
143 void HandleLoadedBinding(BSTSmartPointer<Object>& a_objPtr, VMHandle a_handle, bool a_conditional) override; // 04
144 void RemoveAllBoundObjects(VMHandle a_handle) override; // 05
145 void RemoveAllDiskLoadedBoundObjects(VMHandle a_handle) override; // 06
146 void HandleCObjectDeletion(VMHandle a_handle) override; // 07
147 void UnbindObject(const BSTSmartPointer<Object>& a_objPtr) override; // 08
148 bool CreateObjectWithProperties(const BSFixedString& a_className, std::uint32_t a_numProperties, BSTSmartPointer<Object>& a_objPtr) override; // 09
149 bool InitObjectProperties(BSTSmartPointer<Object>& a_objPtr, void* a_property, bool a_arg3) override; // 0A
150
151 // override (IVMSaveLoadInterface)
152 void SaveGame(SaveStorageWrapper* a_wrapper, SkyrimScript::SaveFileHandleReaderWriter* a_handle, bool unk) override; // 01
153 void LoadGame(LoadStorageWrapper* a_wrapper, SkyrimScript::SaveFileHandleReaderWriter* a_handle) override; // 02
154 void MarkSaveInvalid(BSStorage* a_storage) override; // 03
155 std::byte GetSaveGameVersion() override; // 04 - { return this->saveGameVersion; }
156 void CleanupSave() override; // 05
157 void Unk_06() override; // 06
158 void DropAllRunningData() override; // 07
159 void Unk_08(void* unk) override; // 08 - { return unk; }
160 void Unk_09(void) override; // 09 - { return 0; }
161 void Unk_0A(VMHandle a_handle, Object** a_out) override; // 0A
162 void Unk_0B(void* unk) override; // 0B - { return unk; }
163 void Unk_0C(void) override; // 0C - { return 0; }
164 void Unk_0D(VMHandle a_handle, Array** a_out) override; // 0D
165 void Unk_0E(LoadStorageWrapper* a_storage, void* unk) override; // 0E
166 bool GetStackByID(VMStackID a_stackID, Stack** a_out) override; // 0F
167 WritableStringTable GetWritableStringTable() override; // 10 - { return this->writableStringTable; }
168 const WritableStringTable GetWritableStringTable2() override; // 11 - { return this->writableStringTable; }
169 ReadableStringTable GetReadableStringTable() override; // 12 - { return this->readableStringTable; }
170 BSTHashMap<BSFixedString, BSTSmartPointer<ObjectTypeInfo>>* GetWritableTypeTable() override; // 13 - { return this->writableTypeTable; }
171 const BSTHashMap<BSFixedString, BSTSmartPointer<ObjectTypeInfo>>* GetWritableTypeTable2() override; // 14 - { return this->writableTypeTable; }
172 BSTHashMap<BSFixedString, BSTSmartPointer<ObjectTypeInfo>>* GetReadableTypeTable() override; // 15 - { return this->readableTypeTable; }
173 bool CreateEmptyTasklet(Stack* a_stack, Internal::CodeTasklet** a_out) override; // 16
174
176
177 // members
186 mutable BSSpinLock typeInfoLock; // 00C0
192 mutable BSSpinLock funcQueueLock; // 0200
197 std::uint32_t uiWaitingFunctionMessages; // 8278
198 bool overstressed; // 827C
199 bool initialized; // 827D
200 std::uint16_t pad827E; // 827E
207 BSTArray<SuspendedStack>* stacksToResumeOverflow; // 9300 - ref to overflowSuspendArray2
209 BSTArray<SuspendedStack>* stacksToSuspendOverflow; // 9310 - ref to overflowSuspendArray1
215 std::uint32_t pad938C; // 938C
217 std::uint32_t frozenStacksCount; // 9398
221 std::uint32_t unk93D8; // 93D8
222 std::uint32_t unk93DC; // 93DC
224 mutable BSSpinLock arraysLock; // 93F8
225 std::uint32_t nextArrayToClean; // 9400
226 std::uint32_t pad9404; // 9404
230 mutable BSSpinLock objectLock; // 9440 - Used for objectTable/arrayTable
232 BSTHashMap<VMHandle, BSTSmartPointer<Array>> arrayTable; // 9478 - Used when loading a save
235 std::byte saveGameVersion; // 94C8 - Set when loading a save
236 std::uint32_t unk94CC; // 94CC
237 std::uint32_t unk94D0; // 94D0
238 WritableStringTable writableStringTable; // 94D8 - Created/Used only while saving
239 ReadableStringTable readableStringTable; // 94F0 - Created/Used only while loading a save
241 BSTHashMap<BSFixedString, BSTSmartPointer<ObjectTypeInfo>>* readableTypeTable; // 9510 - Created/Used only while loading a save
242 };
243 static_assert(sizeof(VirtualMachine) == 0x9518);
244 }
245 }
246}
Definition Array.h:13
Definition ErrorLogger.h:13
Severity
Definition ErrorLogger.h:18
Definition IFreezeQuery.h:8
Definition IFunctionArguments.h:12
Definition IFunction.h:23
Definition IProfilePolicy.h:18
Definition ISavePatcherInterface.h:11
Definition IStackCallbackSaveInterface.h:8
Definition IVMDebugInterface.h:8
Definition IVMSaveLoadInterface.h:47
Definition IVirtualMachine.h:39
SKYRIM_REL_VR_VIRTUAL void SendEvent(VMHandle a_handle, const BSFixedString &a_eventName, IFunctionArguments *a_args)
Definition CodeTasklet.h:18
Definition VirtualMachine.h:46
void SendEvent(VMHandle a_handle, const BSFixedString &a_eventName, IFunctionArguments *a_args) override
bool InitObjectProperties(BSTSmartPointer< Object > &a_objPtr, void *a_property, bool a_arg3) override
BSScript::Stack * frozenStacks
Definition VirtualMachine.h:216
std::uint32_t unk94D0
Definition VirtualMachine.h:237
std::uint16_t pad827E
Definition VirtualMachine.h:200
bool GetScriptObjectType2(VMTypeID a_typeID, BSTSmartPointer< ObjectTypeInfo > &a_outTypeInfoPtr) override
ReadableStringTable GetReadableStringTable() override
std::uint32_t frozenStacksCount
Definition VirtualMachine.h:217
void RegisterForStatsEvent(BSTEventSink< StatsEvent > *a_sink) override
bool IsCompletelyFrozen() const override
ISavePatcherInterface * GetSavePatcherInterface() override
void RemoveAllDiskLoadedBoundObjects(VMHandle a_handle) override
bool GetParentNativeType(const BSFixedString &a_className, BSTSmartPointer< ObjectTypeInfo > &a_typeInfoPtr) override
void BindObject(BSTSmartPointer< Object > &a_objPtr, VMHandle a_handle, bool a_conditional) override
ReadableStringTable readableStringTable
Definition VirtualMachine.h:239
void TasksToJobs(BSJobs::JobList &a_jobList) override
ISavePatcherInterface * savePatcherInterface
Definition VirtualMachine.h:185
void Update(float a_budget) override
BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * writeableTypeTable
Definition VirtualMachine.h:240
BSTCommonLLMessageQueue< FunctionMessage > funcMsgQueue
Definition VirtualMachine.h:194
BSTHashMap< VMHandle, BSTSmartPointer< Object > > objectTable
Definition VirtualMachine.h:231
bool ReloadType(const char *a_className) override
BSSpinLock attachedScriptsLock
Definition VirtualMachine.h:219
BSTArray< SuspendedStack > overflowSuspendArray2
Definition VirtualMachine.h:204
void SetCallableFromTasklets1(const char *a_className, const char *a_stateName, const char *a_fnName, bool a_callable) override
void SaveGame(SaveStorageWrapper *a_wrapper, SkyrimScript::SaveFileHandleReaderWriter *a_handle, bool unk) override
std::uint32_t pad9404
Definition VirtualMachine.h:226
bool initialized
Definition VirtualMachine.h:199
void LoadGame(LoadStorageWrapper *a_wrapper, SkyrimScript::SaveFileHandleReaderWriter *a_handle) override
BSSpinLock typeInfoLock
Definition VirtualMachine.h:186
std::byte saveGameVersion
Definition VirtualMachine.h:235
ObjectBindPolicy * objectBindPolicy
Definition VirtualMachine.h:181
void UnregisterForStatsEvent(BSTEventSink< StatsEvent > *a_sink) override
void Unk_0A(VMHandle a_handle, Object **a_out) override
void SetOverstressed(bool a_set) override
BSTArray< FunctionMessage > overflowFuncMsgs
Definition VirtualMachine.h:195
bool GetScriptObjectTypeNoLoad1(const BSFixedString &a_className, BSTSmartPointer< ObjectTypeInfo > &a_typeInfoPtr) const override
void MarkSaveInvalid(BSStorage *a_storage) override
BSTArray< BSTSmartPointer< ObjectTypeInfo > > typesToUnload
Definition VirtualMachine.h:191
void Unk_0D(VMHandle a_handle, Array **a_out) override
std::uint32_t unk94CC
Definition VirtualMachine.h:236
bool DispatchMethodCall1(BSTSmartPointer< Object > &a_obj, const BSFixedString &a_fnName, IFunctionArguments *a_args, BSTSmartPointer< IStackCallbackFunctor > &a_result) override
BSSpinLock frozenStacksLock
Definition VirtualMachine.h:214
void CalculateFullReloadList(void) const override
std::uint32_t pad938C
Definition VirtualMachine.h:215
BSSpinLock suspendQueueLock
Definition VirtualMachine.h:205
BSTArray< QueuedUnbindRefs > queuedUnbinds
Definition VirtualMachine.h:234
void UnregisterForLogEvent(BSTEventSink< LogEvent > *a_sink) override
bool overstressed
Definition VirtualMachine.h:198
const WritableStringTable GetWritableStringTable2() override
ObjectBindPolicy * GetObjectBindPolicy1() override
void FormatAndPostMessage(const char *a_message, Severity a_severity) override
BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * GetWritableTypeTable() override
BSTHashMap< VMTypeID, BSFixedString > typeIDToObjectType
Definition VirtualMachine.h:189
IFreezeQuery * freezeQuery
Definition VirtualMachine.h:182
void ForEachBoundObject(VMHandle a_handle, IForEachScriptObjectFunctor *a_functor) override
bool CreateObject1(const BSFixedString &a_className, void *a_property, BSTSmartPointer< Object > &a_objPtr) override
void Unk_08(void *unk) override
VMStackID nextStackID
Definition VirtualMachine.h:213
void RemoveAllBoundObjects(VMHandle a_handle) override
BSSpinLock objectLock
Definition VirtualMachine.h:230
void TraceStack(const char *a_str, VMStackID a_stackID, Severity a_severity=Severity::kInfo) override
bool CreateArray2(TypeInfo::RawType a_typeID, const BSFixedString &a_className, std::uint32_t a_size, BSTSmartPointer< Array > &a_arrayPtr) override
BSSpinLock runningStacksLock
Definition VirtualMachine.h:210
bool GetScriptObjectType1(const BSFixedString &a_className, BSTSmartPointer< ObjectTypeInfo > &a_outTypeInfoPtr) override
IObjectHandlePolicy * handlePolicy
Definition VirtualMachine.h:180
bool GetVariableValue1(const BSTSmartPointer< Object > &a_objPtr, std::uint32_t a_index, Variable &a_out) const override
bool CreateEmptyTasklet(Stack *a_stack, Internal::CodeTasklet **a_out) override
void Unk_0E(LoadStorageWrapper *a_storage, void *unk) override
std::uint32_t unk93DC
Definition VirtualMachine.h:222
static VirtualMachine * GetSingleton()
BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > objectTypeMap
Definition VirtualMachine.h:188
void SetLinkedCallback(ITypeLinkedCallback *a_callback) override
BSTCommonStaticMessageQueue< SuspendedStack, 128 > * stacksToSuspend
Definition VirtualMachine.h:208
const BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * GetWritableTypeTable2() override
BSTArray< SuspendedStack > * stacksToSuspendOverflow
Definition VirtualMachine.h:209
FreezeState
Definition VirtualMachine.h:62
IObjectHandlePolicy * GetObjectHandlePolicy1() override
std::byte GetSaveGameVersion() override
void SendEventAll(const BSFixedString &a_eventName, IFunctionArguments *a_args) override
bool BindNativeMethod(IFunction *a_fn) override
IStackCallbackSaveInterface * stackCallbackSaveInterface
Definition VirtualMachine.h:183
bool GetPropertyValue(BSTSmartPointer< Object > &a_obj, const char *a_propertyName, Variable &a_getVal) override
BSTHashMap< VMStackID, BSTSmartPointer< Stack > > waitingLatentReturns
Definition VirtualMachine.h:212
bool GetStackByID(VMStackID a_stackID, Stack **a_out) override
BSTArray< SuspendedStack > overflowSuspendArray1
Definition VirtualMachine.h:203
bool DispatchUnboundMethodCall(void) override
void HandleLoadedBinding(BSTSmartPointer< Object > &a_objPtr, VMHandle a_handle, bool a_conditional) override
BSSpinLock funcQueueLock
Definition VirtualMachine.h:192
ErrorLogger * errorLogger
Definition VirtualMachine.h:178
BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * GetReadableTypeTable() override
BSSpinLock objectResetLock
Definition VirtualMachine.h:228
BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * readableTypeTable
Definition VirtualMachine.h:241
void HandleCObjectDeletion(VMHandle a_handle) override
bool FindBoundObject(VMHandle a_handle, const char *a_className, BSTSmartPointer< Object > &a_result) const override
bool TypeIsValid(const BSFixedString &a_className) override
BSTHashMap< VMHandle, BSTSmartPointer< Array > > arrayTable
Definition VirtualMachine.h:232
bool DispatchMethodCall2(VMHandle a_handle, const BSFixedString &a_className, const BSFixedString &a_fnName, IFunctionArguments *a_args, BSTSmartPointer< IStackCallbackFunctor > &a_result) override
bool CreateArray1(const TypeInfo &a_typeInfo, std::uint32_t a_size, BSTSmartPointer< Array > &a_arrayPtr) override
BSTCommonStaticMessageQueue< SuspendedStack, 128 > * stacksToResume
Definition VirtualMachine.h:206
BSSpinLock queuedUnbindLock
Definition VirtualMachine.h:233
BSTArray< BSTSmartPointer< Object > > objectsAwaitingCleanup
Definition VirtualMachine.h:223
void MoveBoundObjects(VMHandle a_from, VMHandle a_to) override
void UpdateTasklets(float a_budget) override
void SetCallableFromTasklets2(const char *a_className, const char *a_fnName, bool a_callable) override
BSTCommonStaticMessageQueue< SuspendedStack, 128 > suspendQueue1
Definition VirtualMachine.h:201
const ObjectBindPolicy * GetObjectBindPolicy2() const override
bool RegisterObjectType(VMTypeID a_typeID, const char *a_className) override
BSTHashMap< VMStackID, BSTSmartPointer< Stack > > allRunningStacks
Definition VirtualMachine.h:211
LinkerProcessor linker
Definition VirtualMachine.h:187
BSTArray< BSTSmartPointer< Array > > arrays
Definition VirtualMachine.h:227
bool DispatchStaticCall(const BSFixedString &a_className, const BSFixedString &a_fnName, IFunctionArguments *a_args, BSTSmartPointer< IStackCallbackFunctor > &a_result) override
bool TypeCanBeBound(const BSFixedString &a_className, VMHandle a_handle) override
BSTArray< BSTSmartPointer< Object > > objectsAwaitingReset
Definition VirtualMachine.h:229
void RegisterForLogEvent(BSTEventSink< LogEvent > *a_sink) override
VMHandle GetBoundHandle(const BSTSmartPointer< Object > &a_objPtr) const override
IProfilePolicy * profilePolicy
Definition VirtualMachine.h:184
bool SetPropertyValue(BSTSmartPointer< Object > &a_obj, const char *a_propertyName, Variable &a_setVal) override
bool IsWaitingOnLatent(VMStackID a_stackID) const override
bool CreateObject2(const BSFixedString &a_className, BSTSmartPointer< Object > &a_result) override
std::uint32_t nextArrayToClean
Definition VirtualMachine.h:225
bool GetScriptObjectTypeNoLoad2(VMTypeID a_typeID, BSTSmartPointer< ObjectTypeInfo > &a_outTypeInfoPtr) const override
BSTArray< CodeTasklet * > vmTasks
Definition VirtualMachine.h:196
void Unk_0B(void *unk) override
IMemoryPagePolicy * memoryPagePolicy
Definition VirtualMachine.h:179
void ResetAllBoundObjects(VMHandle a_handle) override
BSTHashMap< BSFixedString, VMTypeID > objectTypeToTypeID
Definition VirtualMachine.h:190
void GetScriptObjectsWithATypeID(BSScrapArray< BSFixedString > &a_results) const override
std::uint32_t unk93D8
Definition VirtualMachine.h:221
const IObjectHandlePolicy * GetObjectHandlePolicy2() const override
BSTArray< SuspendedStack > * stacksToResumeOverflow
Definition VirtualMachine.h:207
ErrorLogger * GetErrorLogger() override
bool CastObject(const BSTSmartPointer< Object > &a_fromObjPtr, const BSTSmartPointer< ObjectTypeInfo > &a_toTypeInfoPtr, BSTSmartPointer< Object > &a_toObjPtr) override
std::uint32_t uiWaitingFunctionMessages
Definition VirtualMachine.h:197
static constexpr auto VTABLE
Definition VirtualMachine.h:49
BSSpinLock arraysLock
Definition VirtualMachine.h:224
WritableStringTable writableStringTable
Definition VirtualMachine.h:238
bool GetTypeIDForScriptObject(const BSFixedString &a_className, VMTypeID &a_typeID) const override
BSTCommonStaticMessageQueue< SuspendedStack, 128 > suspendQueue2
Definition VirtualMachine.h:202
void UnbindObject(const BSTSmartPointer< Object > &a_objPtr) override
stl::enumeration< FreezeState, std::uint32_t > freezeState
Definition VirtualMachine.h:218
static constexpr auto RTTI
Definition VirtualMachine.h:48
WritableStringTable GetWritableStringTable() override
bool CreateObjectWithProperties(const BSFixedString &a_className, std::uint32_t a_numProperties, BSTSmartPointer< Object > &a_objPtr) override
BSTHashMap< VMHandle, BSTSmallSharedArray< AttachedScript > > attachedScripts
Definition VirtualMachine.h:220
void ReturnFromLatent(VMStackID a_stackID, const Variable &a_val) override
bool GetVariableValue2(VMHandle a_handle, const BSFixedString &a_className, std::int32_t a_variableIndex, Variable &a_out) const override
BSTStaticFreeList< FunctionMessage, 1024 > funcMsgPool
Definition VirtualMachine.h:193
Definition LinkerProcessor.h:18
Definition BSScriptObjectBindPolicy.h:16
Definition Object.h:15
Definition IVMSaveLoadInterface.h:18
Definition Stack.h:25
Definition TypeInfo.h:10
RawType
Definition TypeInfo.h:13
Definition Variable.h:15
Definition IVMSaveLoadInterface.h:37
Definition BSAtomic.h:49
Definition BSStorage.h:14
Definition BSTArray.h:377
Definition BSTMessageQueue.h:63
Definition BSTMessageQueue.h:81
Definition BSTEvent.h:143
Definition BSTEvent.h:19
Definition BSTHashMap.h:21
Definition BSTSmartPointer.h:36
Definition BSTFreeList.h:28
Definition LoadStorageWrapper.h:8
Definition SaveStorageWrapper.h:8
Definition SaveFileHandleReaderWriter.h:8
Definition PCH.h:223
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSScript__Internal__VirtualMachine(691844, 399888, 0x1f7cd28)
std::uint32_t VMTypeID
Definition BSCoreTypes.h:9
std::uint32_t VMStackID
Definition BSCoreTypes.h:8
std::uint64_t VMHandle
Definition BSCoreTypes.h:7
constexpr std::array< REL::VariantID, 4 > VTABLE_BSScript__Internal__VirtualMachine
Definition Offsets_VTABLE.h:7067
Definition IMemoryPagePolicy.h:8
Definition IObjectHandlePolicy.h:13
Definition IVMObjectBindInterface.h:13
BSTSmartPointer< Object > obj
Definition VirtualMachine.h:55
std::uint32_t pad0C
Definition VirtualMachine.h:57
std::uint32_t refCount
Definition VirtualMachine.h:56
Definition StatsEvent.h:8