9 class BGSLoadFormBuffer;
10 class BGSSaveFormBuffer;
29 virtual void SaveGame(BGSSaveFormBuffer* a_buf);
Definition BSTSmartPointer.h:36
Definition NiQuaternion.h:6
Definition TESCamera.h:13
Definition TESCameraState.h:16
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState)
virtual ~TESCameraState()
static constexpr auto RTTI
Definition TESCameraState.h:18
virtual void LoadGame(BGSLoadFormBuffer *a_buf)
std::uint32_t pad1C
Definition TESCameraState.h:37
virtual void Revert(BGSLoadFormBuffer *a_buf)
virtual void SaveGame(BGSSaveFormBuffer *a_buf)
std::uint32_t pad0C
Definition TESCameraState.h:34
TESCamera * camera
Definition TESCameraState.h:35
CameraState id
Definition TESCameraState.h:36
virtual void GetTranslation(NiPoint3 &a_translation)
static constexpr auto VTABLE
Definition TESCameraState.h:19
virtual void GetRotation(NiQuaternion &a_rotation)
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_TESCameraState(684972, 392709, 0x1edd398)
constexpr std::array< REL::VariantID, 1 > VTABLE_TESCameraState
Definition Offsets_VTABLE.h:414
Definition BSIntrusiveRefCounted.h:8
CameraState
Definition PlayerCamera.h:21