CommonLibSSE NG
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SummonCreatureEffect.h
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1#pragma once
2
3#include "RE/A/ActiveEffect.h"
4#include "RE/N/NiPoint3.h"
5
6namespace RE
7{
8 class SummonPlacementEffect;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_SummonCreatureEffect;
14 inline static constexpr auto VTABLE = VTABLE_SummonCreatureEffect;
15
16 // override (ActiveEffect)
17 void Update(float a_delta) override; // 04
18 void SetLocation(const NiPoint3& a_location) override; // 07 - { location = a_location; }
19 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 08
20 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 09
21 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 0A
22 void HandleEvent(const BSFixedString& a_eventName) override; // 0D
23 void ClearTargetImpl() override; // 12
24
25 ~SummonCreatureEffect() override; // 13
26
27 void Start() override; // 14
28 void Finish() override; // 15
29
30 // members
34 std::uint32_t unkAC; // AC
36 bool unkB8; // B8
37 bool unkB9; // B9
38 std::uint16_t padBA; // BA
39 std::uint32_t padBC; // BC
40 };
41 static_assert(sizeof(SummonCreatureEffect) == 0xC0);
42}
Definition ActiveEffect.h:27
Definition BGSLoadFormBuffer.h:11
Definition NiPoint3.h:6
Definition SummonCreatureEffect.h:11
void ClearTargetImpl() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void Finish() override
void HandleEvent(const BSFixedString &a_eventName) override
std::uint16_t padBA
Definition SummonCreatureEffect.h:38
bool unkB9
Definition SummonCreatureEffect.h:37
std::uint32_t unkAC
Definition SummonCreatureEffect.h:34
std::uint32_t padBC
Definition SummonCreatureEffect.h:39
~SummonCreatureEffect() override
static constexpr auto VTABLE
Definition SummonCreatureEffect.h:14
void Update(float a_delta) override
NiPoint3 location
Definition SummonCreatureEffect.h:31
bool unkB8
Definition SummonCreatureEffect.h:36
NiPoint3 rotation
Definition SummonCreatureEffect.h:32
SummonPlacementEffect * summonPlacementEffect
Definition SummonCreatureEffect.h:35
static constexpr auto RTTI
Definition SummonCreatureEffect.h:13
void Start() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition SummonCreatureEffect.h:33
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SetLocation(const NiPoint3 &a_location) override
Definition SummonPlacementEffect.h:22
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_SummonCreatureEffect
Definition Offsets_VTABLE.h:1942
constexpr REL::VariantID RTTI_SummonCreatureEffect(686561, 394398, 0x1f012e0)