8 class SummonPlacementEffect;
19 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition ActiveEffect.h:27
Definition SummonCreatureEffect.h:11
void ClearTargetImpl() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void HandleEvent(const BSFixedString &a_eventName) override
std::uint16_t padBA
Definition SummonCreatureEffect.h:38
bool unkB9
Definition SummonCreatureEffect.h:37
std::uint32_t unkAC
Definition SummonCreatureEffect.h:34
std::uint32_t padBC
Definition SummonCreatureEffect.h:39
~SummonCreatureEffect() override
static constexpr auto VTABLE
Definition SummonCreatureEffect.h:14
void Update(float a_delta) override
NiPoint3 location
Definition SummonCreatureEffect.h:31
bool unkB8
Definition SummonCreatureEffect.h:36
NiPoint3 rotation
Definition SummonCreatureEffect.h:32
SummonPlacementEffect * summonPlacementEffect
Definition SummonCreatureEffect.h:35
static constexpr auto RTTI
Definition SummonCreatureEffect.h:13
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition SummonCreatureEffect.h:33
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SetLocation(const NiPoint3 &a_location) override
Definition SummonPlacementEffect.h:22
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_SummonCreatureEffect
Definition Offsets_VTABLE.h:1942
constexpr REL::VariantID RTTI_SummonCreatureEffect(686561, 394398, 0x1f012e0)