CommonLibSSE NG
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SpellsLearned.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class SpellItem;
8
10 {
11 public:
12 struct Event
13 {
14 public:
15 // members
17 };
18 static_assert(sizeof(Event) == 0x8);
19
21 static void SendEvent(SpellItem* a_spell);
22 };
23}
Definition BSTEvent.h:19
Definition SpellItem.h:16
Definition AbsorbEffect.h:6
Definition SpellsLearned.h:13
SpellItem * spell
Definition SpellsLearned.h:16
Definition SpellsLearned.h:10
static void SendEvent(SpellItem *a_spell)
static BSTEventSource< Event > * GetEventSource()