CommonLibSSE NG
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SkyrimVM.h
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1#pragma once
2
3#include "RE/B/BSAtomic.h"
4#include "RE/B/BSTEvent.h"
5#include "RE/B/BSTFreeList.h"
6#include "RE/B/BSTHashMap.h"
8#include "RE/B/BSTSingleton.h"
11#include "RE/D/DelayFunctor.h"
12#include "RE/F/FragmentSystem.h"
13#include "RE/H/HandlePolicy.h"
14#include "RE/I/IFreezeQuery.h"
16#include "RE/L/Logger.h"
17#include "RE/P/Profiler.h"
18#include "RE/S/SavePatcher.h"
22
23namespace RE
24{
25 namespace BSScript
26 {
27 class IFunctionArguments;
28 class IVirtualMachine;
29 class IVMDebugInterface;
30 class IVMSaveLoadInterface;
31 struct StatsEvent;
32 }
33
34 struct PositionPlayerEvent;
35 struct TESActivateEvent;
36 struct TESActiveEffectApplyRemoveEvent;
37 struct TESActorLocationChangeEvent;
38 struct TESBookReadEvent;
39 struct TESCellAttachDetachEvent;
40 struct TESCellFullyLoadedEvent;
41 struct TESCombatEvent;
42 struct TESContainerChangedEvent;
43 struct TESDeathEvent;
44 struct TESDestructionStageChangedEvent;
45 struct TESEnterBleedoutEvent;
46 struct TESEquipEvent;
47 struct TESFastTravelEndEvent;
48 struct TESFormDeleteEvent;
49 struct TESFurnitureEvent;
50 struct TESGrabReleaseEvent;
51 struct TESHitEvent;
52 struct TESInitScriptEvent;
53 struct TESLoadGameEvent;
54 struct TESLockChangedEvent;
55 struct TESMagicEffectApplyEvent;
56 struct TESMagicWardHitEvent;
57 struct TESMoveAttachDetachEvent;
58 struct TESObjectLoadedEvent;
59 struct TESObjectREFRTranslationEvent;
60 struct TESOpenCloseEvent;
61 struct TESPackageEvent;
62 struct TESPerkEntryRunEvent;
63 struct TESPlayerBowShotEvent;
64 struct TESQuestInitEvent;
65 struct TESQuestStageEvent;
66 struct TESResetEvent;
67 struct TESResolveNPCTemplatesEvent;
68 struct TESSceneActionEvent;
69 struct TESSceneEvent;
70 struct TESScenePhaseEvent;
71 struct TESSellEvent;
72 struct TESSleepStartEvent;
73 struct TESSleepStopEvent;
74 struct TESSpellCastEvent;
75 struct TESSwitchRaceCompleteEvent;
76 struct TESTopicInfoEvent;
77 struct TESTrackedStatsEvent;
78 struct TESTrapHitEvent;
79 struct TESTriggerEnterEvent;
80 struct TESTriggerEvent;
81 struct TESTriggerLeaveEvent;
82 struct TESUniqueIDChangeEvent;
83
84 class SkyrimVM :
85 public BSTSingletonSDM<SkyrimVM>, // 01A0
86 public BSScript::IFreezeQuery, // 0000
88 public BSTEventSink<TESActivateEvent>, // 0010
89 public BSTEventSink<TESActiveEffectApplyRemoveEvent>, // 0018
90 public BSTEventSink<TESActorLocationChangeEvent>, // 0020
91 public BSTEventSink<TESBookReadEvent>, // 0028
92 public BSTEventSink<TESCellAttachDetachEvent>, // 0030
93 public BSTEventSink<TESCellFullyLoadedEvent>, // 0038
94 public BSTEventSink<TESCombatEvent>, // 0040
95 public BSTEventSink<TESContainerChangedEvent>, // 0048
96 public BSTEventSink<TESDeathEvent>, // 0050
97 public BSTEventSink<TESDestructionStageChangedEvent>, // 0058
98 public BSTEventSink<TESEnterBleedoutEvent>, // 0060
99 public BSTEventSink<TESEquipEvent>, // 0068
100 public BSTEventSink<TESFormDeleteEvent>, // 0070
101 public BSTEventSink<TESFurnitureEvent>, // 0078
102 public BSTEventSink<TESGrabReleaseEvent>, // 0080
103 public BSTEventSink<TESHitEvent>, // 0088
104 public BSTEventSink<TESInitScriptEvent>, // 0090
105 public BSTEventSink<TESLoadGameEvent>, // 0098
106 public BSTEventSink<TESLockChangedEvent>, // 00A0
107 public BSTEventSink<TESMagicEffectApplyEvent>, // 00A8
108 public BSTEventSink<TESMagicWardHitEvent>, // 00B0
109 public BSTEventSink<TESMoveAttachDetachEvent>, // 00B8
110 public BSTEventSink<TESObjectLoadedEvent>, // 00C0
111 public BSTEventSink<TESObjectREFRTranslationEvent>, // 00C8
112 public BSTEventSink<TESOpenCloseEvent>, // 00D0
113 public BSTEventSink<TESPackageEvent>, // 00D8
114 public BSTEventSink<TESPerkEntryRunEvent>, // 00E0
115 public BSTEventSink<TESQuestInitEvent>, // 00E8
116 public BSTEventSink<TESQuestStageEvent>, // 00F0
117 public BSTEventSink<TESResetEvent>, // 00F8
118 public BSTEventSink<TESResolveNPCTemplatesEvent>, // 0100
119 public BSTEventSink<TESSceneEvent>, // 0108
120 public BSTEventSink<TESSceneActionEvent>, // 0110
121 public BSTEventSink<TESScenePhaseEvent>, // 0118
122 public BSTEventSink<TESSellEvent>, // 0120
123 public BSTEventSink<TESSleepStartEvent>, // 0128
124 public BSTEventSink<TESSleepStopEvent>, // 0130
125 public BSTEventSink<TESSpellCastEvent>, // 0138
126 public BSTEventSink<TESTopicInfoEvent>, // 0140
127 public BSTEventSink<TESTrackedStatsEvent>, // 0148
128 public BSTEventSink<TESTrapHitEvent>, // 0150
129 public BSTEventSink<TESTriggerEvent>, // 0158
130 public BSTEventSink<TESTriggerEnterEvent>, // 0160
131 public BSTEventSink<TESTriggerLeaveEvent>, // 0168
132 public BSTEventSink<TESUniqueIDChangeEvent>, // 0170
133 public BSTEventSink<TESSwitchRaceCompleteEvent>, // 0178
134 public BSTEventSink<TESPlayerBowShotEvent>, // 0180
135 public BSTEventSink<TESFastTravelEndEvent>, // 0188
136 public BSTEventSink<PositionPlayerEvent>, // 0190
137 public BSTEventSink<BSScript::StatsEvent>, // 0198
138 public BSTEventSource<BSScript::StatsEvent> // 01A8
139 {
140 public:
141 inline static constexpr auto RTTI = RTTI_SkyrimVM;
142
144 {
145 public:
146 enum class UpdateType : bool
147 {
148 kRepeat = 0, // RegisterForUpdate/RegisterForUpdateGameTime
149 kNoRepeat = 1, // RegisterForSingleUpdate/RegisterForSingleUpdateGameTime
150 };
151
152 // members
154 std::uint16_t pad06; // 06
155 std::uint32_t timeToSendEvent; // 08 - updateTime + currentVMMenuMode/currentVMDaysPassed
156 std::uint32_t updateTime; // 0C
158 };
159 static_assert(sizeof(UpdateDataEvent) == 0x18);
160
161 struct WaitCall
162 {
163 public:
164 // members
165 std::uint32_t timeToSendEvent; // 00 - Same as UpdateDataEvent, updateTime is discarded
166 VMStackID stackID; // 04 - used for vm->ReturnFromLatent()
168 };
169 static_assert(sizeof(WaitCall) == 0x10);
170
172 {
173 public:
174 enum class LOSEventType
175 {
176 kGain = 0,
177 kLost,
178 kBoth,
179 };
180
181 enum class PreviousLOS
182 {
183 kLOS = 1,
184 kNoLOS = 2
185 };
186
187 // members
188 std::uint32_t pad04; // 04
193 PreviousLOS lastLOSCheckResult; // 1C - (2 - (akViewer::HasLOS(akTarget) != 0))
194 };
195 static_assert(sizeof(LOSDataEvent) == 0x20);
196
198 {
199 // members
202 };
203 static_assert(sizeof(InventoryEventFilterLists) == 0x68);
204
206 {
207 virtual bool matchesFilter(VMHandle handle) = 0;
208 };
209
210 ~SkyrimVM() override; // 00
211
213
217
218 // members
231 mutable BSSpinLock frozenLock; // 0678
232 std::uint32_t isFrozen; // 0680
234 std::uint32_t currentVMTime; // 068C
235 std::uint32_t currentVMMenuModeTime; // 0690
236 std::uint32_t currentVMGameTime; // 0694
237 std::uint32_t currentVMDaysPassed; // 0698 - Calender.GetDaysPassed() * 1000
239 std::uint32_t pad06A4; // 06A4
240 BSTArray<WaitCall> queuedWaitCalls; // 06A8 - Utility.Wait() calls
241 BSTArray<WaitCall> queuedWaitMenuModeCalls; // 06C0 - Utility.WaitMenuMode() calls
242 BSTArray<WaitCall> queuedWaitGameCalls; // 06D8 - Utility.WaitGameTime() calls
245 std::uint32_t currentLOSEventCheckIndex; // 0710
247 std::uint32_t pad071C; // 071C
250 std::uint32_t unk0750; // 0750
252 std::uint32_t pad075C; // 075C
253 BSTSet<VMHandle> registeredSleepEvents; // 0760 - RegisterForSleep
255 BSTSet<VMHandle> registeredStatsEvents; // 0798 - RegisterForTrackedStats
270 mutable BSSpinLock userLogMapLock; // 88F8
273 std::uint32_t currentVMOverstressTime; // 8938
274 std::uint32_t lastVMStackDumpTime; // 893C
277 };
278 static_assert(sizeof(SkyrimVM) == 0x8978);
279}
Definition CompiledScriptLoader.h:15
Definition IFreezeQuery.h:8
Definition IFunctionArguments.h:12
Definition IStackCallbackSaveInterface.h:8
Definition IVMDebugInterface.h:8
Definition IVMSaveLoadInterface.h:47
Definition IVirtualMachine.h:39
Definition SimpleAllocMemoryPagePolicy.h:11
Definition BSAtomic.h:49
Definition BSTArray.h:377
Definition BSTMessageQueue.h:63
Definition BSTEvent.h:143
Definition BSTEvent.h:19
Definition BSTHashMap.h:21
Definition BSTSmartPointer.h:36
Definition BSTFreeList.h:28
Definition FragmentSystem.h:11
Definition HandlePolicy.h:11
Definition Logger.h:11
Definition SkyrimScriptObjectBindPolicy.h:11
Definition Profiler.h:12
Definition SavePatcher.h:10
Definition SkyrimVM.h:139
BSTArray< BSTSmartPointer< UpdateDataEvent > > queuedOnUpdateEvents
Definition SkyrimVM.h:248
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > postRenderFunctorQueue2
Definition SkyrimVM.h:263
bool QueuePostRenderCall(const BSTSmartPointer< SkyrimScript::DelayFunctor > &a_functor)
std::uint32_t currentVMGameTime
Definition SkyrimVM.h:236
BSTSet< VMHandle > registeredSleepEvents
Definition SkyrimVM.h:253
BSScript::CompiledScriptLoader scriptLoader
Definition SkyrimVM.h:223
void RelayEvent(VMHandle handle, BSFixedString *event, BSScript::IFunctionArguments *args, ISendEventFilter *optionalFilter)
SkyrimScript::Logger logger
Definition SkyrimVM.h:224
BSSpinLock frozenLock
Definition SkyrimVM.h:231
std::uint32_t lastVMStackDumpTime
Definition SkyrimVM.h:274
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > renderSafeFunctorQueue2
Definition SkyrimVM.h:259
SkyrimScript::ObjectBindPolicy objectBindPolicy
Definition SkyrimVM.h:226
~SkyrimVM() override
BSTHashMap< const char *, SkyrimScript::Logger * > userLogMap
Definition SkyrimVM.h:271
BSTStaticFreeList< BSTSmartPointer< SkyrimScript::DelayFunctor >, 512 > postRenderFunctorPool2
Definition SkyrimVM.h:262
std::uint32_t currentVMOverstressTime
Definition SkyrimVM.h:273
BSSpinLock currentVMTimeLock
Definition SkyrimVM.h:233
BSSpinLock InventoryEventFilterMapLock
Definition SkyrimVM.h:275
BSTArray< WaitCall > queuedWaitGameCalls
Definition SkyrimVM.h:242
BSScript::IVMDebugInterface * debugInterface
Definition SkyrimVM.h:221
BSTArray< WaitCall > queuedWaitMenuModeCalls
Definition SkyrimVM.h:241
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > * postRenderQueueToReadFrom
Definition SkyrimVM.h:268
SkyrimScript::FragmentSystem fragmentSystem
Definition SkyrimVM.h:228
BSSpinLock renderSafeQueueLock
Definition SkyrimVM.h:264
std::uint32_t isFrozen
Definition SkyrimVM.h:232
SkyrimScript::HandlePolicy handlePolicy
Definition SkyrimVM.h:225
BSTStaticFreeList< BSTSmartPointer< SkyrimScript::DelayFunctor >, 512 > renderSafeFunctorPool1
Definition SkyrimVM.h:256
std::uint32_t currentVMMenuModeTime
Definition SkyrimVM.h:235
BSTArray< WaitCall > queuedWaitCalls
Definition SkyrimVM.h:240
std::uint32_t pad075C
Definition SkyrimVM.h:252
BSScript::SimpleAllocMemoryPagePolicy memoryPagePolicy
Definition SkyrimVM.h:222
BSTSmartPointer< SkyrimScript::Store > scriptStore
Definition SkyrimVM.h:227
BSTArray< BSTSmartPointer< UpdateDataEvent > > queuedOnUpdateGameEvents
Definition SkyrimVM.h:249
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > * renderSafeQueueToWriteTo
Definition SkyrimVM.h:266
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > renderSafeFunctorQueue1
Definition SkyrimVM.h:257
BSTSmartPointer< BSScript::IVirtualMachine > impl
Definition SkyrimVM.h:219
std::uint32_t currentVMDaysPassed
Definition SkyrimVM.h:237
static constexpr auto RTTI
Definition SkyrimVM.h:141
BSSpinLock userLogMapLock
Definition SkyrimVM.h:270
BSTStaticFreeList< BSTSmartPointer< SkyrimScript::DelayFunctor >, 512 > renderSafeFunctorPool2
Definition SkyrimVM.h:258
std::uint32_t pad06A4
Definition SkyrimVM.h:239
BSTHashMap< VMHandle, InventoryEventFilterLists * > InventoryEventFilterMap
Definition SkyrimVM.h:276
BSTArray< BSTSmartPointer< LOSDataEvent > > queuedLOSEventChecks
Definition SkyrimVM.h:244
BSSpinLock queuedWaitEventLock
Definition SkyrimVM.h:238
BSSpinLock currentVMOverstressTimeLock
Definition SkyrimVM.h:272
BSSpinLock queuedLOSEventCheckLock
Definition SkyrimVM.h:243
std::uint32_t unk0750
Definition SkyrimVM.h:250
std::uint32_t currentLOSEventCheckIndex
Definition SkyrimVM.h:245
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > postRenderFunctorQueue1
Definition SkyrimVM.h:261
BSSpinLock queuedOnUpdateEventLock
Definition SkyrimVM.h:246
BSTStaticFreeList< BSTSmartPointer< SkyrimScript::DelayFunctor >, 512 > postRenderFunctorPool1
Definition SkyrimVM.h:260
BSTSet< VMHandle > registeredStatsEvents
Definition SkyrimVM.h:255
BSSpinLock registeredSleepEventsLock
Definition SkyrimVM.h:251
BSSpinLock postRenderQueueLock
Definition SkyrimVM.h:267
std::uint32_t currentVMTime
Definition SkyrimVM.h:234
SkyrimScript::Profiler profiler
Definition SkyrimVM.h:229
void SendAndRelayEvent(VMHandle handle, BSFixedString *event, BSScript::IFunctionArguments *args, ISendEventFilter *optionalFilter)
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > * postRenderQueueToWriteTo
Definition SkyrimVM.h:269
static SkyrimVM * GetSingleton()
std::uint32_t pad071C
Definition SkyrimVM.h:247
BSTCommonLLMessageQueue< BSTSmartPointer< SkyrimScript::DelayFunctor > > * renderSafeQueueToReadFrom
Definition SkyrimVM.h:265
BSSpinLock registeredStatsEventsLock
Definition SkyrimVM.h:254
BSScript::IVMSaveLoadInterface * saveLoadInterface
Definition SkyrimVM.h:220
SkyrimScript::SavePatcher savePatcher
Definition SkyrimVM.h:230
Definition AbsorbEffect.h:6
std::uint32_t FormID
Definition BSCoreTypes.h:5
std::uint32_t VMStackID
Definition BSCoreTypes.h:8
std::uint64_t VMHandle
Definition BSCoreTypes.h:7
constexpr REL::VariantID RTTI_SkyrimVM(689129, 396984, 0x1f4c540)
Definition BSIntrusiveRefCounted.h:8
Definition BSTSingleton.h:50
Definition SkyrimVM.h:206
virtual bool matchesFilter(VMHandle handle)=0
BSTSet< FormID > itemListsForFiltering
Definition SkyrimVM.h:201
BSTSet< FormID > itemsForFiltering
Definition SkyrimVM.h:200
Definition SkyrimVM.h:172
FormID akTargetFormID
Definition SkyrimVM.h:191
LOSEventType losEventType
Definition SkyrimVM.h:192
FormID akViewerFormID
Definition SkyrimVM.h:190
PreviousLOS lastLOSCheckResult
Definition SkyrimVM.h:193
VMHandle handle
Definition SkyrimVM.h:189
std::uint32_t pad04
Definition SkyrimVM.h:188
PreviousLOS
Definition SkyrimVM.h:182
LOSEventType
Definition SkyrimVM.h:175
Definition SkyrimVM.h:144
std::uint32_t timeToSendEvent
Definition SkyrimVM.h:155
UpdateType
Definition SkyrimVM.h:147
VMHandle handle
Definition SkyrimVM.h:157
std::uint32_t updateTime
Definition SkyrimVM.h:156
UpdateType updateType
Definition SkyrimVM.h:153
std::uint16_t pad06
Definition SkyrimVM.h:154
Definition SkyrimVM.h:162
VMStackID stackID
Definition SkyrimVM.h:166
BSScript::IVirtualMachine * vm
Definition SkyrimVM.h:167
std::uint32_t timeToSendEvent
Definition SkyrimVM.h:165