CommonLibSSE NG
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ShoutHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_ShoutHandler;
11
12 ~ShoutHandler() override; // 00
13
14 // override (PlayerInputHandler)
15 bool CanProcess(InputEvent* a_event) override; // 01
16 void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17
18 // members
19 std::uint64_t unk10; // 10
20 std::uint64_t unk18; // 18
21 };
22 static_assert(sizeof(ShoutHandler) == 0x20);
23}
Definition ButtonEvent.h:11
Definition InputEvent.h:22
Definition PlayerControlsData.h:8
Definition PlayerInputHandler.h:12
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ShoutHandler(687059, 394908, 0x1f0b630)
Definition ShoutHandler.h:8
std::uint64_t unk18
Definition ShoutHandler.h:20
~ShoutHandler() override
static constexpr auto RTTI
Definition ShoutHandler.h:10
std::uint64_t unk10
Definition ShoutHandler.h:19
bool CanProcess(InputEvent *a_event) override
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override