CommonLibSSE NG
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SetMotionTypeFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 namespace SkyrimScript
15 {
17 {
18 public:
19 inline static constexpr auto RTTI = RTTI_SkyrimScript____SetMotionTypeFunctor;
20
21 ~SetMotionTypeFunctor() override; // 00
22
23 // override (DelayFunctor)
25 bool IsLatent() const override; // 02 - { return true; }
26 bool SaveImpl(BSStorage& a_storage) const override; // 04
27 FunctorType GetType() const override; // 05 - { return 8; }
28 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
29
30 // members
32 std::uint32_t type; // 14
34 bool allowActivate; // 20
35 std::uint8_t pad21; // 21
36 std::uint16_t pad22; // 22
37 std::uint32_t pad24; // 24
38 };
39 static_assert(sizeof(SetMotionTypeFunctor) == 0x28);
40 }
41}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition SetMotionTypeFunctor.h:17
static constexpr auto RTTI
Definition SetMotionTypeFunctor.h:19
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad24
Definition SetMotionTypeFunctor.h:37
bool SaveImpl(BSStorage &a_storage) const override
bool allowActivate
Definition SetMotionTypeFunctor.h:34
RE::BSScript::Variable operator()() override
ObjectRefHandle objectToChange
Definition SetMotionTypeFunctor.h:31
std::uint32_t type
Definition SetMotionTypeFunctor.h:32
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition SetMotionTypeFunctor.h:33
std::uint16_t pad22
Definition SetMotionTypeFunctor.h:36
FunctorType GetType() const override
std::uint8_t pad21
Definition SetMotionTypeFunctor.h:35
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____SetMotionTypeFunctor(689458, 397313, 0x1f53470)