CommonLibSSE NG
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SendPlayerToJailFunctor.h
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1#pragma once
2
4#include "RE/D/DelayFunctor.h"
5
6namespace RE
7{
8 namespace BSScript
9 {
10 class IVirtualMachine;
11 }
12
13 namespace SkyrimScript
14 {
16 {
17 public:
18 inline static constexpr auto RTTI = RTTI_SkyrimScript____SendPlayerToJailFunctor;
19
20 enum class Flag
21 {
22 kNone = 0,
23 kRemoveInventory = 1 << 0,
24 kRealJail = 1 << 1
25 };
26
27 ~SendPlayerToJailFunctor() override; // 00
28
29 // override (DelayFunctor)
31 bool IsLatent() const override; // 02 - { return true; }
32 bool SaveImpl(BSStorage& a_storage) const override; // 04
33 FunctorType GetType() const override; // 05 - { return 19; }
34 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
35
36 // members
39 std::uint8_t pad15; // 15
40 std::uint16_t pad16; // 16
42 };
43 static_assert(sizeof(SendPlayerToJailFunctor) == 0x20);
44 }
45}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition SendPlayerToJailFunctor.h:16
RE::BSScript::Variable operator()() override
stl::enumeration< Flag, std::uint8_t > flags
Definition SendPlayerToJailFunctor.h:38
std::uint16_t pad16
Definition SendPlayerToJailFunctor.h:40
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
Flag
Definition SendPlayerToJailFunctor.h:21
FunctorType GetType() const override
static constexpr auto RTTI
Definition SendPlayerToJailFunctor.h:18
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition SendPlayerToJailFunctor.h:41
FormID faction
Definition SendPlayerToJailFunctor.h:37
std::uint8_t pad15
Definition SendPlayerToJailFunctor.h:39
bool SaveImpl(BSStorage &a_storage) const override
Definition PCH.h:223
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____SendPlayerToJailFunctor(689372, 397227, 0x1f517d0)
std::uint32_t FormID
Definition BSCoreTypes.h:5