CommonLibSSE NG
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NiCollisionObject.h
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1#pragma once
2
3#include "RE/N/NiObject.h"
4
5namespace RE
6{
7 class NiAVObject;
8
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_NiCollisionObject;
13 inline static auto Ni_RTTI = NiRTTI_NiCollisionObject;
14
15 ~NiCollisionObject() override = 0; // 00
16
17 // override (NiObject)
18 const NiRTTI* GetRTTI() const override; // 02
19 void LoadBinary(NiStream& a_stream) override; // 18
20 void LinkObject(NiStream& a_stream) override; // 19
21 bool RegisterStreamables(NiStream& a_stream) override; // 1A
22 void SaveBinary(NiStream& a_stream) override; // 1B
23 bool IsEqual(NiObject* a_object) override; // 1C
24
25 // add
26 virtual void Unk_25(void); // 25
27 virtual void Unk_26(void) = 0; // 26
28 virtual void Unk_27(void) = 0; // 27
29 virtual void Unk_28(void); // 28 - { return; }
30 virtual void Unk_29(void); // 29 - { return; }
31
32 // members
34 };
35 static_assert(sizeof(NiCollisionObject) == 0x18);
36}
Definition NiAVObject.h:50
Definition NiCollisionObject.h:10
bool RegisterStreamables(NiStream &a_stream) override
virtual void Unk_28(void)
virtual void Unk_29(void)
void SaveBinary(NiStream &a_stream) override
virtual void Unk_25(void)
bool IsEqual(NiObject *a_object) override
const NiRTTI * GetRTTI() const override
~NiCollisionObject() override=0
static auto Ni_RTTI
Definition NiCollisionObject.h:13
NiAVObject * sceneObject
Definition NiCollisionObject.h:33
virtual void Unk_26(void)=0
void LoadBinary(NiStream &a_stream) override
virtual void Unk_27(void)=0
void LinkObject(NiStream &a_stream) override
static constexpr auto RTTI
Definition NiCollisionObject.h:12
Definition NiObject.h:37
Definition NiRTTI.h:6
Definition NiStream.h:27
Definition AbsorbEffect.h:6
constexpr REL::VariantID NiRTTI_NiCollisionObject(528359, 415305, 0x36f1a50)
constexpr REL::VariantID RTTI_NiCollisionObject(513965, 392753, 0x1eddca8)