NiColor ambientColors[Colors::kTotal]; \
std::uint32_t unk0A0; \
std::uint32_t unk0A4; \
std::uint64_t unk0A8; \
NiPointer<NiNode> mistModel; \
void* mistModelDBHandle; \
void* loadScreenDBHandle; \
NiPointer<BSFadeNode> cameraPath; \
NiPointer<NiNode> cameraPathNode; \
NiPointer<NiControllerSequence> cameraPathSequence; \
NiPointer<NiControllerManager> cameraPathController; \
BSLightingShaderProperty* logoShaderProperty; \
NiPointer<BSFadeNode> loadScreenModel; \
ImageSpaceBaseData* originalImageSpace; \
float cameraFOV; \
float angleZ; \
float unk108; \
float unk10C; \
NiMatrix3 cameraRotate; \
bool showMist; \
bool showLoadScreen; \
std::uint8_t unk136; \
std::uint8_t unk137; \
std::uint8_t unk138; \
std::uint8_t unk139; \
bool leftButtonHeldDown; \
bool rightButtonHeldDown; \
std::uint32_t pad13C;