CommonLibSSE NG
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MistMenu.h File Reference

Go to the source code of this file.

Classes

class  RE::MistMenu
 
struct  RE::MistMenu::Colors
 
struct  RE::MistMenu::RUNTIME_DATA
 

Namespaces

namespace  RE
 

Macros

#define RUNTIME_DATA_CONTENT
 

Macro Definition Documentation

◆ RUNTIME_DATA_CONTENT

#define RUNTIME_DATA_CONTENT
Value:
NiColor ambientColors[Colors::kTotal]; /* 058 */ \
std::uint32_t unk0A0; /* 0A0 */ \
std::uint32_t unk0A4; /* 0A4 */ \
std::uint64_t unk0A8; /* 0A8 */ \
NiPointer<NiNode> mistModel; /* 0B0 - smart ptr */ \
void* mistModelDBHandle; /* 0B8 */ \
void* loadScreenDBHandle; /* 0C0 */ \
NiPointer<BSFadeNode> cameraPath; /* 0C8 - parent of cameraPathNode */ \
NiPointer<NiNode> cameraPathNode; /* 0D0 - smart ptr */ \
NiPointer<NiControllerSequence> cameraPathSequence; /* 0D8 - smart ptr */ \
NiPointer<NiControllerManager> cameraPathController; /* 0E0 - smart ptr */ \
BSLightingShaderProperty* logoShaderProperty; /* 0E8 - default logo only */ \
NiPointer<BSFadeNode> loadScreenModel; /* 0F0 */ \
ImageSpaceBaseData* originalImageSpace; /* 0F8 - imagespacedata? */ \
float cameraFOV; /* 100 */ \
float angleZ; /* 104 */ \
float unk108; /* 108 */ \
float unk10C; /* 10C */ \
NiMatrix3 cameraRotate; /* 110 */ \
bool showMist; /* 134 */ \
bool showLoadScreen; /* 135 */ \
std::uint8_t unk136; /* 136 */ \
std::uint8_t unk137; /* 137 */ \
std::uint8_t unk138; /* 138 - initCameraPath? */ \
std::uint8_t unk139; /* 139 - cameraPath related */ \
bool leftButtonHeldDown; /* 13A */ \
bool rightButtonHeldDown; /* 13B */ \
std::uint32_t pad13C; /* 13C */