CommonLibSSE NG
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MiddleHighProcessData.h File Reference
#include "RE/A/ActorPackage.h"
#include "RE/B/BGSPerkEntry.h"
#include "RE/B/BSAtomic.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSResponse.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/F/FormTypes.h"
#include "RE/H/HitData.h"
#include "RE/M/MagicSystem.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiSmartPointer.h"

Go to the source code of this file.

Classes

struct  RE::CommandedActorData
 
struct  RE::ObjectEquipParams
 
class  RE::QueuedItem
 
struct  RE::DeferredHideLimb
 
struct  RE::AIPerkData
 
struct  RE::MiddleHighProcessData
 

Namespaces

namespace  RE
 

Enumerations

enum class  RE::RESET_3D_FLAGS {
  RE::kNone = 0 , RE::kModel = 1 << 0 , RE::kSkin = 1 << 1 , RE::kHead = 1 << 2 ,
  RE::kFace = 1 << 3 , RE::kScale = 1 << 4 , RE::kSkeleton = 1 << 5 , RE::kInitDefault = 1 << 6 ,
  RE::kSkyCellSkin = 1 << 7
}