CommonLibSSE NG
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#include "RE/A/ActorPackage.h"
#include "RE/B/BGSPerkEntry.h"
#include "RE/B/BSAtomic.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSResponse.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/F/FormTypes.h"
#include "RE/H/HitData.h"
#include "RE/M/MagicSystem.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiSmartPointer.h"
Go to the source code of this file.
Classes | |
struct | RE::CommandedActorData |
struct | RE::ObjectEquipParams |
class | RE::QueuedItem |
struct | RE::DeferredHideLimb |
struct | RE::AIPerkData |
struct | RE::MiddleHighProcessData |
Namespaces | |
namespace | RE |
Enumerations | |
enum class | RE::RESET_3D_FLAGS { RE::kNone = 0 , RE::kModel = 1 << 0 , RE::kSkin = 1 << 1 , RE::kHead = 1 << 2 , RE::kFace = 1 << 3 , RE::kScale = 1 << 4 , RE::kSkeleton = 1 << 5 , RE::kInitDefault = 1 << 6 , RE::kSkyCellSkin = 1 << 7 } |