CommonLibSSE NG
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LevelIncrease.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class PlayerCharacter;
8
10 {
11 public:
12 struct Event
13 {
14 public:
15 // members
17 std::uint16_t newLevel; // 08
18 std::uint16_t pad0A; // 0A
19 std::uint32_t pad0C; // 0C
20 };
21 static_assert(sizeof(Event) == 0x10);
22
24 };
25}
Definition BSTEvent.h:19
Definition PlayerCharacter.h:242
Definition AbsorbEffect.h:6
Definition LevelIncrease.h:13
std::uint16_t newLevel
Definition LevelIncrease.h:17
PlayerCharacter * player
Definition LevelIncrease.h:16
std::uint32_t pad0C
Definition LevelIncrease.h:19
std::uint16_t pad0A
Definition LevelIncrease.h:18
Definition LevelIncrease.h:10
static BSTEventSource< LevelIncrease::Event > * GetEventSource()