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Go to the source code of this file.
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enum | {
SKSE::InputMap::kMacro_KeyboardOffset = 0
, SKSE::InputMap::kMacro_NumKeyboardKeys = 256
, SKSE::InputMap::kMacro_MouseButtonOffset = kMacro_NumKeyboardKeys
, SKSE::InputMap::kMacro_NumMouseButtons = 8
,
SKSE::InputMap::kMacro_MouseWheelOffset = kMacro_MouseButtonOffset + kMacro_NumMouseButtons
, SKSE::InputMap::kMacro_MouseWheelDirections = 2
, SKSE::InputMap::kMacro_GamepadOffset = kMacro_MouseWheelOffset + kMacro_MouseWheelDirections
, SKSE::InputMap::kMacro_NumGamepadButtons = 16
,
SKSE::InputMap::kMaxMacros = kMacro_GamepadOffset + kMacro_NumGamepadButtons
} |
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enum | {
SKSE::InputMap::kGamepadButtonOffset_DPAD_UP = kMacro_GamepadOffset
, SKSE::InputMap::kGamepadButtonOffset_DPAD_DOWN
, SKSE::InputMap::kGamepadButtonOffset_DPAD_LEFT
, SKSE::InputMap::kGamepadButtonOffset_DPAD_RIGHT
,
SKSE::InputMap::kGamepadButtonOffset_START
, SKSE::InputMap::kGamepadButtonOffset_BACK
, SKSE::InputMap::kGamepadButtonOffset_LEFT_THUMB
, SKSE::InputMap::kGamepadButtonOffset_RIGHT_THUMB
,
SKSE::InputMap::kGamepadButtonOffset_LEFT_SHOULDER
, SKSE::InputMap::kGamepadButtonOffset_RIGHT_SHOULDER
, SKSE::InputMap::kGamepadButtonOffset_A
, SKSE::InputMap::kGamepadButtonOffset_B
,
SKSE::InputMap::kGamepadButtonOffset_X
, SKSE::InputMap::kGamepadButtonOffset_Y
, SKSE::InputMap::kGamepadButtonOffset_LT
, SKSE::InputMap::kGamepadButtonOffset_RT
} |
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