CommonLibSSE NG
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IMenu.h File Reference
#include "RE/F/FxDelegate.h"
#include "RE/F/FxDelegateHandler.h"
#include "RE/G/GFxMovieView.h"
#include "RE/G/GPtr.h"
#include "RE/U/UserEvents.h"

Go to the source code of this file.

Classes

class  RE::IMenu
 

Namespaces

namespace  RE
 

Enumerations

enum class  RE::UI_MENU_FLAGS {
  RE::kNone = 0 , RE::kPausesGame = 1 << 0 , RE::kAlwaysOpen = 1 << 1 , RE::kUsesCursor = 1 << 2 ,
  RE::kUsesMenuContext = 1 << 3 , RE::kModal = 1 << 4 , RE::kFreezeFrameBackground = 1 << 5 , RE::kOnStack = 1 << 6 ,
  RE::kDisablePauseMenu = 1 << 7 , RE::kRequiresUpdate = 1 << 8 , RE::kTopmostRenderedMenu = 1 << 9 , RE::kUpdateUsesCursor = 1 << 10 ,
  RE::kAllowSaving = 1 << 11 , RE::kRendersOffscreenTargets = 1 << 12 , RE::kInventoryItemMenu = 1 << 13 , RE::kDontHideCursorWhenTopmost = 1 << 14 ,
  RE::kCustomRendering = 1 << 15 , RE::kAssignCursorToRenderer = 1 << 16 , RE::kApplicationMenu = 1 << 17 , RE::kHasButtonBar = 1 << 18 ,
  RE::kIsTopButtonBar = 1 << 19 , RE::kAdvancesUnderPauseMenu = 1 << 20 , RE::kRendersUnderPauseMenu = 1 << 21 , RE::kUsesBlurredBackground = 1 << 22 ,
  RE::kCompanionAppAllowed = 1 << 23 , RE::kFreezeFramePause = 1 << 24 , RE::kSkipRenderDuringFreezeFrameScreenshot = 1 << 25 , RE::kLargeScaleformRenderCacheMode = 1 << 26 ,
  RE::kUsesMovementToDirection = 1 << 27
}
 
enum class  RE::UI_MESSAGE_RESULTS { RE::kHandled = 0 , RE::kIgnore = 1 , RE::kPassOn = 2 }