CommonLibSSE NG
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FixedStrings.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
11 {
12 using func_t = decltype(&FixedStrings::GetSingleton);
13 REL::Relocation<func_t> func{ RELOCATION_ID(11308, 11437) };
14 return func();
15 }
16
17 // members
18 BSFixedString npcRoot; // 0x000 - "NPCRoot[Root]"
19 BSFixedString npc; // 0x008 - "NPC"
20 BSFixedString npcHead; // 0x010 - "NPCHead[Head]"
21 BSFixedString npcPelvis_Pelv; // 0x018 - "NPCPelvis[Pelv]"
22 BSFixedString npcSpine; // 0x020 - "NPCSpine[Spn0]"
23 BSFixedString npcSpine1; // 0x028 - "NPCSpine1[Spn1]"
24 BSFixedString npcSpine2; // 0x030 - "NPCSpine2[Spn2]"
25 BSFixedString npcLFoot; // 0x038 - "NPCLFoot[Lft]"
26 BSFixedString npcRFoot; // 0x040 - "NPCRFoot[Rft]"
27 BSFixedString npcLCalf; // 0x048 - "NPCLCalf[LClf]"
28 BSFixedString npcRCalf; // 0x050 - "NPCRCalf[RClf]"
29 BSFixedString specialIdle_Cast; // 0x058 - "SpecialIdle_Cast"
30 BSFixedString specialIdle_AreaEffect; // 0x060 - "SpecialIdle_AreaEffect"
31 BSFixedString attachSound; // 0x068 - "AttachSound"
32 BSFixedString soundMarker; // 0x070 - "SoundMarker"
33 BSFixedString skinnedDecalNode; // 0x078 - "SkinnedDecalNode"
34 BSFixedString decalNode; // 0x080 - "DecalNode"
35 BSFixedString modelSwapNode; // 0x088 - "ModelSwapNode"
36 BSFixedString open; // 0x090 - "Open"
37 BSFixedString close; // 0x098 - "Close"
38 BSFixedString dvpg; // 0x0A0 - "DVPG"
39 BSFixedString prn; // 0x0A8 - "Prn"
40 BSFixedString weapon; // 0x0B0 - "Weapon"
41 BSFixedString weaponSword; // 0x0B8 - "WeaponSword"
42 BSFixedString weaponDagger; // 0x0C0 - "WeaponDagger"
43 BSFixedString weaponAxe; // 0x0C8 - "WeaponAxe"
44 BSFixedString weaponMace; // 0x0D0 - "WeaponMace"
45 BSFixedString shield; // 0x0D8 - "Shield"
46 BSFixedString weaponBack; // 0x0E0 - "WeaponBack"
47 BSFixedString weaponBow; // 0x0E8 - "WeaponBow"
48 BSFixedString quiver; // 0x0F0 - "Quiver"
49 BSFixedString editorMarker; // 0x0F8 - "EditorMarker"
50 BSFixedString editorMarker0; // 0x100 - "EditorMarker:0"
51 BSFixedString editorMarker1; // 0x108 - "EditorMarker:1"
52 BSFixedString editorMarker2; // 0x110 - "EditorMarker:2"
53 BSFixedString arrowQuiver; // 0x118 - "ArrowQuiver"
54 BSFixedString markerSource; // 0x120 - "MarkerSource"
55 BSFixedString markerTarget; // 0x128 - "MarkerTarget"
56 BSFixedString attachLight; // 0x130 - "AttachLight"
57 BSFixedString skin; // 0x138 - "skin"
58 BSFixedString faceGenEars; // 0x140 - "FaceGenEars"
59 BSFixedString unequip; // 0x148 - "Unequip"
60 BSFixedString laserSight; // 0x150 - "LaserSight"
61 BSFixedString aimSight; // 0x158 - "AimSight"
62 BSFixedString decal; // 0x160 - "Decal"
63 BSFixedString permanentDecal; // 0x168 - "PermanentDecal"
64 BSFixedString grabLeft; // 0x170 - "grabLeft"
65 BSFixedString grabRight; // 0x178 - "grabRight"
66 BSFixedString arrow0; // 0x180 - "Arrow:0"
67 BSFixedString arrowBone; // 0x188 - "ArrowBone"
68 BSFixedString bsFaceGenNiNodeSkinned; // 0x190 - "BSFaceGenNiNodeSkinned"
69 BSFixedString entryPoint; // 0x198 - "EntryPoint"
70 BSFixedString npcLUpperArm; // 0x1A0 - "NPCLUpperArm[LUar]"
71 BSFixedString npcLForearm; // 0x1A8 - "NPCLForearm[LLar]"
72 BSFixedString npcRUpperArm; // 0x1B0 - "NPCRUpperArm[RUar]"
73 BSFixedString npcLookNode; // 0x1B8 - "NPCLookNode[Look]"
74 BSFixedString npcTail1; // 0x1C0 - "NPCTail1"
75 BSFixedString npcTailHub; // 0x1C8 - "NPCTailHub"
76 BSFixedString npcPelvis; // 0x1D0 - "NPCPelvis"
77 BSFixedString talking; // 0x1D8 - "Talking"
78 BSFixedString camera1st; // 0x1E0 - "Camera1st[Cam1]"
79 BSFixedString camera3rd; // 0x1E8 - "Camera3rd[Cam3]"
80 BSFixedString headMeshForExport_FaceGenAndMorphs_0; // 0x1F0 - "HeadMeshForExport_FaceGenAndMorphs:0"
81 BSFixedString pinnedLimb; // 0x1F8 - "PinnedLimb"
82 BSFixedString backpack; // 0x200 - "Backpack"
83 BSFixedString projectileNode; // 0x208 - "ProjectileNode"
84 BSFixedString blastRadiusNode; // 0x210 - "BlastRadiusNode"
85 BSFixedString torchFire; // 0x218 - "TorchFire"
86 BSFixedString lightOn; // 0x220 - "##LightOn"
87 BSFixedString npcCOM; // 0x228 - "NPCCOM[COM]"
88 BSFixedString skinAttachment; // 0x230 - "SkinAttachment"
89 BSFixedString npcNeck; // 0x238 - "NPCNeck[Neck]"
90 BSFixedString nifRound; // 0x240 - "##NifRound"
91 BSFixedString scb; // 0x248 - "Scb"
92 BSFixedString upperBody; // 0x250 - "UpperBody"
93 BSFixedString lightOff; // 0x258 - "##LightOff"
94 BSFixedString npcHeadMagicNode; // 0x260 - "NPCHeadMagicNode[Hmag]"
95 BSFixedString npcLMagicNode; // 0x268 - "NPCLMagicNode[LMag]"
96 BSFixedString npcRMagicNode; // 0x270 - "NPCRMagicNode[RMag]"
97 BSFixedString magicLeft; // 0x278 - "MagicLeft"
98 BSFixedString magicRight; // 0x280 - "MagicRight"
99 BSFixedString magicOther; // 0x288 - "MagicOther"
100 BSFixedString cameraControl; // 0x290 - "CameraControl"
101 BSFixedString npcRoot1; // 0x298 - "NPCRoot[Root]"
102 BSFixedString saddleBone; // 0x2A0 - "SaddleBone"
103 BSFixedString perchFireNode; // 0x2A8 - "PerchFireNode"
104 BSFixedString graphDeleting; // 0x2B0 - "GraphDeleting"
105 BSFixedString isBlocking; // 0x2B8 - "IsBlocking"
106 BSFixedString isShouting; // 0x2C0 - "IsShouting"
107 BSFixedString isPlayer; // 0x2C8 - "IsPlayer"
108 BSFixedString isnpc; // 0x2D0 - "IsNPC"
109 BSFixedString iIsPlayer; // 0x2D8 - "iIsPlayer"
110 BSFixedString fScale; // 0x2E0 - "fScale"
111 BSFixedString femaleOffset; // 0x2E8 - "FemaleOffset"
112 BSFixedString isFirstPerson; // 0x2F0 - "IsFirstPerson"
113 BSFixedString i1stPerson; // 0x2F8 - "i1stPerson"
114 BSFixedString fIsFirstPerson; // 0x300 - "fIsFirstPerson"
115 BSFixedString bHumanoidFootIKEnable; // 0x308 - "bHumanoidFootIKEnable"
116 BSFixedString iSyncIdleLocomotion; // 0x310 - "iSyncIdleLocomotion"
117 BSFixedString iSyncTurnState; // 0x318 - "iSyncTurnState"
118 BSFixedString isAttackReady; // 0x320 - "IsAttackReady"
119 BSFixedString bVoiceReady; // 0x328 - "bVoiceReady"
120 BSFixedString bMLh_Ready; // 0x330 - "bMLh_Ready"
121 BSFixedString bMRh_Ready; // 0x338 - "bMRh_Ready"
122 BSFixedString bEquipOK; // 0x340 - "bEquipOk"
123 BSFixedString hitFrame; // 0x348 - "HitFrame"
124 BSFixedString isSprinting; // 0x350 - "IsSprinting"
125 BSFixedString iSyncSprintState; // 0x358 - "iSyncSprintState"
126 BSFixedString weapAdj; // 0x360 - "weapAdj"
127 BSFixedString weaponSpeedMult; // 0x368 - "weaponSpeedMult"
128 BSFixedString leftWeaponSpeedMult; // 0x370 - "leftWeaponSpeedMult"
129 BSFixedString bowZoom; // 0x378 - "BowZoom"
130 BSFixedString bBowZoomed; // 0x380 - "bBowZoomed"
131 BSFixedString iLeftHandType; // 0x388 - "iLeftHandType"
132 BSFixedString iRightHandType; // 0x390 - "iRightHandType"
133 BSFixedString iLeftHandEquipped; // 0x398 - "iLeftHandEquipped"
134 BSFixedString iRightHandEquipped; // 0x3A0 - "iRightHandEquipped"
135 BSFixedString bLeftHand; // 0x3A8 - "bLeftHand"
136 BSFixedString bRightHand; // 0x3B0 - "bRightHand"
137 BSFixedString fIdleTimer; // 0x3B8 - "fIdleTimer"
138 BSFixedString injured; // 0x3C0 - "Injured"
139 BSFixedString land; // 0x3C8 - "Land"
140 BSFixedString bCrashLand; // 0x3D0 - "bCrashLand"
141 BSFixedString landTypeIndex; // 0x3D8 - "LandTypeIndex"
142 BSFixedString actorResponse; // 0x3E0 - "ActorResponse"
143 BSFixedString playerCharacterResponse; // 0x3E8 - "PlayerCharacterResponse"
144 BSFixedString tailPitchCurrent; // 0x3F0 - "TailPitchCurrent"
145 BSFixedString tailPitchMax; // 0x3F8 - "TailPitchMax"
146 BSFixedString tailYawCurrent; // 0x400 - "TailYawCurrent"
147 BSFixedString tailYawMax; // 0x408 - "TailYawMax"
148 BSFixedString lookAtHeadingMaxAngle; // 0x410 - "LookAtHeadingMaxAngle"
149 BSFixedString english; // 0x418 - "English"
150 BSFixedString russian; // 0x420 - "Russian"
151 BSFixedString polish; // 0x428 - "Polish"
152 BSFixedString mLh_SpellFire_Event; // 0x430 - "MLh_SpellFire_Event"
153 BSFixedString mRh_SpellFire_Event; // 0x438 - "MRh_SpellFire_Event"
154 BSFixedString voice_SpellFire_Event; // 0x440 - "Voice_SpellFire_Event"
155 BSFixedString arrowRelease; // 0x448 - "arrowRelease"
156 BSFixedString endAnim; // 0x450 - "EndAnim"
157 BSFixedString stopEffect; // 0x458 - "StopEffect"
158 BSFixedString tweenEntryDirection; // 0x460 - "TweenEntryDirection"
159 BSFixedString tweenPosition; // 0x468 - "TweenPosition"
160 BSFixedString tweenRotation; // 0x470 - "TweenRotation"
161 BSFixedString hasTweenSpeed; // 0x478 - "HasTweenSpeed"
162 BSFixedString tweenSpeed; // 0x480 - "TweenSpeed"
163 BSFixedString bTweenUpdate; // 0x488 - "bTweenUpdate"
164 BSFixedString targetLocation; // 0x490 - "TargetLocation"
165 BSFixedString movementDirection; // 0x498 - "MovementDirection"
166 BSFixedString fCastStrength; // 0x4A0 - "fCastStrength"
167 BSFixedString staggerMagnitude; // 0x4A8 - "staggerMagnitude"
168 BSFixedString staggerDirection; // 0x4B0 - "staggerDirection"
169 BSFixedString isBusy; // 0x4B8 - "IsBusy"
170 BSFixedString imod; // 0x4C0 - "Imod"
171 BSFixedString rimod; // 0x4C8 - "Rimod"
172 BSFixedString distToGoal; // 0x4D0 - "DistToGoal"
173 BSFixedString preHitFrame; // 0x4D8 - "preHitFrame"
174 BSFixedString weaponSwing; // 0x4E0 - "weaponSwing"
175 BSFixedString weaponLeftSwing; // 0x4E8 - "weaponLeftSwing"
176 BSFixedString attackWinStart; // 0x4F0 - "AttackWinStart"
177 BSFixedString attackWinEnd; // 0x4F8 - "AttackWinEnd"
178 BSFixedString velocityZ; // 0x500 - "VelocityZ"
179 BSFixedString speed; // 0x508 - "Speed"
180 BSFixedString turnDelta; // 0x510 - "TurnDelta"
181 BSFixedString direction; // 0x518 - "Direction"
182 BSFixedString speedSampled; // 0x520 - "SpeedSampled"
183 BSFixedString horseSpeedSampled; // 0x528 - "HorseSpeedSampled"
184 BSFixedString lookAtOutOfRange; // 0x530 - "LookAtOutOfRange"
185 BSFixedString aimHeadingMax; // 0x538 - "AimHeadingMax"
186 BSFixedString aimPitchMax; // 0x540 - "AimPitchMax"
187 BSFixedString aimHeadingCurrent; // 0x548 - "AimHeadingCurrent"
188 BSFixedString aimPitchCurrent; // 0x550 - "AimPitchCurrent"
189 BSFixedString iSyncForwardState; // 0x558 - "iSyncForwardState"
190 BSFixedString iSyncStrafeState; // 0x560 - "iSyncStrafeState"
191 BSFixedString bAnimationDriven; // 0x568 - "bAnimationDriven"
192 BSFixedString bAllowRotation; // 0x570 - "bAllowRotation"
193 BSFixedString bIsSynced; // 0x578 - "bIsSynced"
194 BSFixedString bSpeedSynced; // 0x580 - "bSpeedSynced"
195 BSFixedString bDisableInterp; // 0x588 - "bDisableInterp"
196 BSFixedString iGetUpType; // 0x590 - "iGetUpType"
197 BSFixedString objectActivated; // 0x598 - "ObjectActivated"
198 BSFixedString fFlameProjectileLength; // 0x5A0 - "fFlameProjectileLength"
199 BSFixedString pairedKillTarget; // 0x5A8 - "PairedKillTarget"
200 BSFixedString bAimActive; // 0x5B0 - "bAimActive"
201 BSFixedString turnDynamic; // 0x5B8 - "TurnDynamic"
202 BSFixedString bForceIdleStop; // 0x5C0 - "bForceIdleStop"
203 BSFixedString constraintOffset; // 0x5C8 - "ConstraintOffset"
204 BSFixedString left; // 0x5D0 - "Left"
205 BSFixedString pickup; // 0x5D8 - "PickUp"
206 BSFixedString pathTweenerStart; // 0x5E0 - "PathTweenerStart"
207 BSFixedString pathTweenerEnd; // 0x5E8 - "PathTweenerEnd"
208 };
209 static_assert(sizeof(FixedStrings) == 0x5F0);
210}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition FixedStrings.h:8
BSFixedString saddleBone
Definition FixedStrings.h:102
BSFixedString npcLCalf
Definition FixedStrings.h:27
BSFixedString skinAttachment
Definition FixedStrings.h:88
BSFixedString fIdleTimer
Definition FixedStrings.h:137
BSFixedString playerCharacterResponse
Definition FixedStrings.h:143
BSFixedString rimod
Definition FixedStrings.h:171
BSFixedString lightOff
Definition FixedStrings.h:93
static FixedStrings * GetSingleton()
Definition FixedStrings.h:10
BSFixedString skinnedDecalNode
Definition FixedStrings.h:33
BSFixedString decalNode
Definition FixedStrings.h:34
BSFixedString iGetUpType
Definition FixedStrings.h:196
BSFixedString npcRMagicNode
Definition FixedStrings.h:96
BSFixedString editorMarker2
Definition FixedStrings.h:52
BSFixedString npcRoot
Definition FixedStrings.h:18
BSFixedString weaponSpeedMult
Definition FixedStrings.h:127
BSFixedString iIsPlayer
Definition FixedStrings.h:109
BSFixedString pickup
Definition FixedStrings.h:205
BSFixedString entryPoint
Definition FixedStrings.h:69
BSFixedString hasTweenSpeed
Definition FixedStrings.h:161
BSFixedString decal
Definition FixedStrings.h:62
BSFixedString stopEffect
Definition FixedStrings.h:157
BSFixedString projectileNode
Definition FixedStrings.h:83
BSFixedString permanentDecal
Definition FixedStrings.h:63
BSFixedString bRightHand
Definition FixedStrings.h:136
BSFixedString isFirstPerson
Definition FixedStrings.h:112
BSFixedString bMRh_Ready
Definition FixedStrings.h:121
BSFixedString polish
Definition FixedStrings.h:151
BSFixedString tweenSpeed
Definition FixedStrings.h:162
BSFixedString staggerDirection
Definition FixedStrings.h:168
BSFixedString aimSight
Definition FixedStrings.h:61
BSFixedString bsFaceGenNiNodeSkinned
Definition FixedStrings.h:68
BSFixedString speed
Definition FixedStrings.h:179
BSFixedString movementDirection
Definition FixedStrings.h:165
BSFixedString isAttackReady
Definition FixedStrings.h:118
BSFixedString left
Definition FixedStrings.h:204
BSFixedString mRh_SpellFire_Event
Definition FixedStrings.h:153
BSFixedString tweenRotation
Definition FixedStrings.h:160
BSFixedString pathTweenerEnd
Definition FixedStrings.h:207
BSFixedString preHitFrame
Definition FixedStrings.h:173
BSFixedString arrow0
Definition FixedStrings.h:66
BSFixedString attachLight
Definition FixedStrings.h:56
BSFixedString aimPitchMax
Definition FixedStrings.h:186
BSFixedString editorMarker1
Definition FixedStrings.h:51
BSFixedString scb
Definition FixedStrings.h:91
BSFixedString bForceIdleStop
Definition FixedStrings.h:202
BSFixedString npcLookNode
Definition FixedStrings.h:73
BSFixedString tailPitchCurrent
Definition FixedStrings.h:144
BSFixedString iSyncForwardState
Definition FixedStrings.h:189
BSFixedString tailPitchMax
Definition FixedStrings.h:145
BSFixedString weapAdj
Definition FixedStrings.h:126
BSFixedString skin
Definition FixedStrings.h:57
BSFixedString npcLUpperArm
Definition FixedStrings.h:70
BSFixedString unequip
Definition FixedStrings.h:59
BSFixedString speedSampled
Definition FixedStrings.h:182
BSFixedString graphDeleting
Definition FixedStrings.h:104
BSFixedString imod
Definition FixedStrings.h:170
BSFixedString lookAtOutOfRange
Definition FixedStrings.h:184
BSFixedString bAllowRotation
Definition FixedStrings.h:192
BSFixedString arrowQuiver
Definition FixedStrings.h:53
BSFixedString isnpc
Definition FixedStrings.h:108
BSFixedString iRightHandEquipped
Definition FixedStrings.h:134
BSFixedString tailYawCurrent
Definition FixedStrings.h:146
BSFixedString bHumanoidFootIKEnable
Definition FixedStrings.h:115
BSFixedString cameraControl
Definition FixedStrings.h:100
BSFixedString attackWinStart
Definition FixedStrings.h:176
BSFixedString magicRight
Definition FixedStrings.h:98
BSFixedString pinnedLimb
Definition FixedStrings.h:81
BSFixedString magicOther
Definition FixedStrings.h:99
BSFixedString weaponBack
Definition FixedStrings.h:46
BSFixedString backpack
Definition FixedStrings.h:82
BSFixedString npcHead
Definition FixedStrings.h:20
BSFixedString weaponLeftSwing
Definition FixedStrings.h:175
BSFixedString bMLh_Ready
Definition FixedStrings.h:120
BSFixedString isBusy
Definition FixedStrings.h:169
BSFixedString upperBody
Definition FixedStrings.h:92
BSFixedString attackWinEnd
Definition FixedStrings.h:177
BSFixedString attachSound
Definition FixedStrings.h:31
BSFixedString laserSight
Definition FixedStrings.h:60
BSFixedString npcLFoot
Definition FixedStrings.h:25
BSFixedString tweenPosition
Definition FixedStrings.h:159
BSFixedString close
Definition FixedStrings.h:37
BSFixedString weaponMace
Definition FixedStrings.h:44
BSFixedString pathTweenerStart
Definition FixedStrings.h:206
BSFixedString iRightHandType
Definition FixedStrings.h:132
BSFixedString voice_SpellFire_Event
Definition FixedStrings.h:154
BSFixedString isBlocking
Definition FixedStrings.h:105
BSFixedString land
Definition FixedStrings.h:139
BSFixedString bTweenUpdate
Definition FixedStrings.h:163
BSFixedString bCrashLand
Definition FixedStrings.h:140
BSFixedString modelSwapNode
Definition FixedStrings.h:35
BSFixedString open
Definition FixedStrings.h:36
BSFixedString npcPelvis_Pelv
Definition FixedStrings.h:21
BSFixedString weapon
Definition FixedStrings.h:40
BSFixedString iSyncSprintState
Definition FixedStrings.h:125
BSFixedString aimPitchCurrent
Definition FixedStrings.h:188
BSFixedString tweenEntryDirection
Definition FixedStrings.h:158
BSFixedString npcTail1
Definition FixedStrings.h:74
BSFixedString npcSpine1
Definition FixedStrings.h:23
BSFixedString arrowBone
Definition FixedStrings.h:67
BSFixedString targetLocation
Definition FixedStrings.h:164
BSFixedString specialIdle_Cast
Definition FixedStrings.h:29
BSFixedString specialIdle_AreaEffect
Definition FixedStrings.h:30
BSFixedString bEquipOK
Definition FixedStrings.h:122
BSFixedString dvpg
Definition FixedStrings.h:38
BSFixedString lightOn
Definition FixedStrings.h:86
BSFixedString iLeftHandEquipped
Definition FixedStrings.h:133
BSFixedString npcHeadMagicNode
Definition FixedStrings.h:94
BSFixedString arrowRelease
Definition FixedStrings.h:155
BSFixedString leftWeaponSpeedMult
Definition FixedStrings.h:128
BSFixedString grabLeft
Definition FixedStrings.h:64
BSFixedString landTypeIndex
Definition FixedStrings.h:141
BSFixedString injured
Definition FixedStrings.h:138
BSFixedString editorMarker0
Definition FixedStrings.h:50
BSFixedString bBowZoomed
Definition FixedStrings.h:130
BSFixedString npcRUpperArm
Definition FixedStrings.h:72
BSFixedString npcRCalf
Definition FixedStrings.h:28
BSFixedString grabRight
Definition FixedStrings.h:65
BSFixedString hitFrame
Definition FixedStrings.h:123
BSFixedString bDisableInterp
Definition FixedStrings.h:195
BSFixedString magicLeft
Definition FixedStrings.h:97
BSFixedString npcRFoot
Definition FixedStrings.h:26
BSFixedString perchFireNode
Definition FixedStrings.h:103
BSFixedString lookAtHeadingMaxAngle
Definition FixedStrings.h:148
BSFixedString weaponAxe
Definition FixedStrings.h:43
BSFixedString weaponSwing
Definition FixedStrings.h:174
BSFixedString iLeftHandType
Definition FixedStrings.h:131
BSFixedString npcLForearm
Definition FixedStrings.h:71
BSFixedString bIsSynced
Definition FixedStrings.h:193
BSFixedString soundMarker
Definition FixedStrings.h:32
BSFixedString distToGoal
Definition FixedStrings.h:172
BSFixedString actorResponse
Definition FixedStrings.h:142
BSFixedString pairedKillTarget
Definition FixedStrings.h:199
BSFixedString objectActivated
Definition FixedStrings.h:197
BSFixedString camera3rd
Definition FixedStrings.h:79
BSFixedString weaponBow
Definition FixedStrings.h:47
BSFixedString mLh_SpellFire_Event
Definition FixedStrings.h:152
BSFixedString npcLMagicNode
Definition FixedStrings.h:95
BSFixedString quiver
Definition FixedStrings.h:48
BSFixedString constraintOffset
Definition FixedStrings.h:203
BSFixedString staggerMagnitude
Definition FixedStrings.h:167
BSFixedString weaponDagger
Definition FixedStrings.h:42
BSFixedString markerTarget
Definition FixedStrings.h:55
BSFixedString npcRoot1
Definition FixedStrings.h:101
BSFixedString npc
Definition FixedStrings.h:19
BSFixedString russian
Definition FixedStrings.h:150
BSFixedString bSpeedSynced
Definition FixedStrings.h:194
BSFixedString velocityZ
Definition FixedStrings.h:178
BSFixedString fIsFirstPerson
Definition FixedStrings.h:114
BSFixedString torchFire
Definition FixedStrings.h:85
BSFixedString i1stPerson
Definition FixedStrings.h:113
BSFixedString editorMarker
Definition FixedStrings.h:49
BSFixedString iSyncTurnState
Definition FixedStrings.h:117
BSFixedString weaponSword
Definition FixedStrings.h:41
BSFixedString faceGenEars
Definition FixedStrings.h:58
BSFixedString turnDelta
Definition FixedStrings.h:180
BSFixedString blastRadiusNode
Definition FixedStrings.h:84
BSFixedString bVoiceReady
Definition FixedStrings.h:119
BSFixedString prn
Definition FixedStrings.h:39
BSFixedString bAnimationDriven
Definition FixedStrings.h:191
BSFixedString bLeftHand
Definition FixedStrings.h:135
BSFixedString femaleOffset
Definition FixedStrings.h:111
BSFixedString camera1st
Definition FixedStrings.h:78
BSFixedString iSyncIdleLocomotion
Definition FixedStrings.h:116
BSFixedString tailYawMax
Definition FixedStrings.h:147
BSFixedString npcPelvis
Definition FixedStrings.h:76
BSFixedString turnDynamic
Definition FixedStrings.h:201
BSFixedString headMeshForExport_FaceGenAndMorphs_0
Definition FixedStrings.h:80
BSFixedString fCastStrength
Definition FixedStrings.h:166
BSFixedString bowZoom
Definition FixedStrings.h:129
BSFixedString npcSpine2
Definition FixedStrings.h:24
BSFixedString isShouting
Definition FixedStrings.h:106
BSFixedString shield
Definition FixedStrings.h:45
BSFixedString fScale
Definition FixedStrings.h:110
BSFixedString npcSpine
Definition FixedStrings.h:22
BSFixedString fFlameProjectileLength
Definition FixedStrings.h:198
BSFixedString bAimActive
Definition FixedStrings.h:200
BSFixedString isPlayer
Definition FixedStrings.h:107
BSFixedString aimHeadingCurrent
Definition FixedStrings.h:187
BSFixedString isSprinting
Definition FixedStrings.h:124
BSFixedString nifRound
Definition FixedStrings.h:90
BSFixedString aimHeadingMax
Definition FixedStrings.h:185
BSFixedString markerSource
Definition FixedStrings.h:54
BSFixedString endAnim
Definition FixedStrings.h:156
BSFixedString english
Definition FixedStrings.h:149
BSFixedString horseSpeedSampled
Definition FixedStrings.h:183
BSFixedString npcTailHub
Definition FixedStrings.h:75
BSFixedString iSyncStrafeState
Definition FixedStrings.h:190
BSFixedString direction
Definition FixedStrings.h:181
BSFixedString npcCOM
Definition FixedStrings.h:87
BSFixedString npcNeck
Definition FixedStrings.h:89
BSFixedString talking
Definition FixedStrings.h:77
Definition Relocation.h:1638
Definition AbsorbEffect.h:6