CommonLibSSE NG
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ExtraWeaponIdleSound.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/B/BSExtraData.h
"
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#include "
RE/B/BSSoundHandle.h
"
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#include "
RE/E/ExtraDataTypes.h
"
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namespace
RE
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{
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class
ExtraWeaponIdleSound
:
public
BSExtraData
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{
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public
:
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inline
static
constexpr
auto
RTTI
=
RTTI_ExtraWeaponIdleSound
;
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inline
static
auto
EXTRADATATYPE
=
ExtraDataType::kWeaponIdleSound
;
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~ExtraWeaponIdleSound
()
override
;
// 00
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// override (BSExtraData)
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[[nodiscard]]
ExtraDataType
GetType
()
const override
;
// 01 - { return kWeaponIdleSound; }
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// members
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BSSoundHandle
handle
;
// 10
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std::uint32_t
pad1C
;
// 1C
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};
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static_assert
(
sizeof
(
ExtraWeaponIdleSound
) == 0x20);
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}
BSExtraData.h
BSSoundHandle.h
ExtraDataTypes.h
RE::BSExtraData
Definition
BSExtraData.h:9
RE::ExtraWeaponIdleSound
Definition
ExtraWeaponIdleSound.h:10
RE::ExtraWeaponIdleSound::EXTRADATATYPE
static auto EXTRADATATYPE
Definition
ExtraWeaponIdleSound.h:13
RE::ExtraWeaponIdleSound::GetType
ExtraDataType GetType() const override
RE::ExtraWeaponIdleSound::pad1C
std::uint32_t pad1C
Definition
ExtraWeaponIdleSound.h:22
RE::ExtraWeaponIdleSound::~ExtraWeaponIdleSound
~ExtraWeaponIdleSound() override
RE::ExtraWeaponIdleSound::RTTI
static constexpr auto RTTI
Definition
ExtraWeaponIdleSound.h:12
RE::ExtraWeaponIdleSound::handle
BSSoundHandle handle
Definition
ExtraWeaponIdleSound.h:21
RE
Definition
AbsorbEffect.h:6
RE::RTTI_ExtraWeaponIdleSound
constexpr REL::VariantID RTTI_ExtraWeaponIdleSound(684676, 392343, 0x1ed86a8)
RE::ExtraDataType
ExtraDataType
Definition
ExtraDataTypes.h:173
RE::ExtraDataType::kWeaponIdleSound
@ kWeaponIdleSound
RE::BSSoundHandle
Definition
BSSoundHandle.h:9
CommonLibSSE-NG
include
RE
E
ExtraWeaponIdleSound.h
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